Files
tbd-station-14/Content.Server/GameObjects/Components/MagicMirrorComponent.cs
RemberBL 343f183b32 Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403)
* A lot of unfinished work, trying to figure stuff out but it ain't really working

* The eye colors finally work on the sprite!

* Big refactor for HumanoidProfileEditor, crashes upon making a lobby

* Fixed Lobby crashing

* Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars

* uncommented something I shouldn't have commented out

* Moved eye colors back to the appearance tab, still some ui glitches

* Made it possible to scroll in the appearance tab

* Added "Eye color:" label

* Migrating some deprecated functions into their replacements

* Merged two private sealed classes into one public class, removing duplication
2021-03-07 20:48:24 +01:00

120 lines
3.8 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Preferences.Appearance;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class MagicMirrorComponent : SharedMagicMirrorComponent, IActivate
{
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MagicMirrorUiKey.Key);
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
}
public override void OnRemove()
{
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
}
base.OnRemove();
}
private static void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
if (!obj.Session.AttachedEntity.TryGetComponent(out HumanoidAppearanceComponent? looks))
{
return;
}
switch (obj.Message)
{
case HairSelectedMessage msg:
var map =
msg.IsFacialHair ? HairStyles.FacialHairStylesMap : HairStyles.HairStylesMap;
if (!map.ContainsKey(msg.HairName))
return;
if (msg.IsFacialHair)
{
looks.Appearance = looks.Appearance.WithFacialHairStyleName(msg.HairName);
}
else
{
looks.Appearance = looks.Appearance.WithHairStyleName(msg.HairName);
}
break;
case HairColorSelectedMessage msg:
var (r, g, b) = msg.HairColor;
var color = new Color(r, g, b);
if (msg.IsFacialHair)
{
looks.Appearance = looks.Appearance.WithFacialHairColor(color);
}
else
{
looks.Appearance = looks.Appearance.WithHairColor(color);
}
break;
case EyeColorSelectedMessage msg:
var (eyeR, eyeG, eyeB) = msg.EyeColor;
var eyeColor = new Color(eyeR, eyeG, eyeB);
looks.Appearance = looks.Appearance.WithEyeColor(eyeColor);
break;
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!eventArgs.User.TryGetComponent(out HumanoidAppearanceComponent? looks))
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't have any hair!"));
return;
}
UserInterface?.Toggle(actor.playerSession);
var msg = new MagicMirrorInitialDataMessage(looks.Appearance.HairColor, looks.Appearance.FacialHairColor, looks.Appearance.HairStyleName,
looks.Appearance.FacialHairStyleName, looks.Appearance.EyeColor);
UserInterface?.SendMessage(msg, actor.playerSession);
}
}
}