* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
421 lines
7.4 KiB
YAML
421 lines
7.4 KiB
YAML
version: 1 # Not used right now, whatever.
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binds:
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- function: UIClick
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type: State
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key: MouseLeft
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canFocus: true
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- function: UIRightClick
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type: State
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key: MouseRight
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canFocus: true
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priority: 10
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- function: CloseModals
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type: State
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key: Escape
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priority: 10
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- function: Use
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type: State
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key: MouseLeft
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canFocus: true
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- function: WideAttack
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type: State
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key: Space
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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- function: HideUI
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type: Toggle
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mod1: Shift
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key: F4
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- function: MoveUp
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type: State
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key: W
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- function: MoveLeft
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type: State
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key: A
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- function: MoveRight
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type: State
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key: D
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- function: MoveDown
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type: State
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key: S
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- function: Walk
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type: State
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key: Shift
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- function: CameraRotateLeft
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type: State
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key: NumpadNum7
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- function: CameraRotateRight
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type: State
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key: NumpadNum9
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- function: ShowEscapeMenu
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type: State
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key: Escape
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- function: CycleChatChannelForward
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type: State
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key: Tab
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- function: CycleChatChannelBackward
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type: State
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key: Tab
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mod1: Control
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- function: FocusChatInputWindow
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type: State
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key: T
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- function: FocusLocalChatWindow
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type: State
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key: Period
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- function: FocusRadioWindow
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type: State
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key: SemiColon
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- function: FocusOOCWindow
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type: State
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key: LBracket
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- function: FocusAdminChatWindow
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type: State
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key: RBracket
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- function: FocusDeadChatWindow
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type: State
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key: Backslash
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- function: FocusConsoleChatWindow
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type: State
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key: Slash
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- function: EditorLinePlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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- function: SwapHands
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type: State
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key: X
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- function: Drop
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type: State
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key: Q
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- function: ActivateItemInHand
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type: State
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key: Z
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- function: AltActivateItemInHand
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type: State
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key: Z
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mod1: Alt
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- function: OpenCharacterMenu
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type: State
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key: C
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- function: TextCursorSelect
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# TextCursorSelect HAS to be above ExamineEntity
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# So that LineEdit receives it correctly.
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# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
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type: State
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key: MouseLeft
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mod1: Shift
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canFocus: true
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- function: ExamineEntity
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: State
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key: E
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- function: AltActivateItemInWorld
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Alt
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- function: AltActivateItemInWorld # secondary binding
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type: State
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key: E
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mod1: Alt
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- function: ThrowItemInHand
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type: State
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key: Q
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canFocus: true
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mod1: Control
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- function: TryPullObject
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type: State
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canFocus: true
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key: MouseLeft
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mod1: Control
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- function: MovePulledObject
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type: State
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key: MouseRight
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mod1: Control
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- function: ReleasePulledObject
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type: State
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key: H
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- function: OpenContextMenu
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type: State
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key: MouseRight
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canFocus: true
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priority: -1 # UIRightClick & EditorCancelPlace should fire first.
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- function: OpenCraftingMenu
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type: State
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key: G
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- function: OpenInfo
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type: State
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key: F1
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- function: OpenInventoryMenu
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type: State
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key: I
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- function: SmartEquipBackpack
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type: State
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key: B
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mod1: Shift
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- function: SmartEquipBelt
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type: State
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key: E
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mod1: Shift
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- function: ShowDebugConsole
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type: State
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key: Tilde
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- function: MouseMiddle
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type: State
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key: MouseMiddle
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canFocus: true
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- function: TextCursorLeft
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type: State
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key: Left
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canRepeat: true
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- function: TextCursorRight
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type: State
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key: Right
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canRepeat: true
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- function: TextCursorWordLeft
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type: State
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key: Left
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorWordRight
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type: State
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key: Right
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mod1: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorBegin
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type: State
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key: Home
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- function: TextCursorEnd
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type: State
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key: End
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canRepeat: true
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- function: TextCursorSelectLeft
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type: State
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key: Left
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectRight
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type: State
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key: Right
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mod1: Shift
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordLeft
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type: State
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key: Left
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectWordRight
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type: State
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key: Right
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mod1: Shift
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mod2: Control
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canRepeat: true
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allowSubCombs: true
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- function: TextCursorSelectBegin
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type: State
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mod1: Shift
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key: Home
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allowSubCombs: true
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- function: TextCursorSelectEnd
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type: State
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mod1: Shift
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key: End
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canRepeat: true
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allowSubCombs: true
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- function: TextBackspace
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type: State
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key: BackSpace
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canRepeat: true
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- function: TextSubmit
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type: State
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key: Return
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- function: TextSubmit
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type: State
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key: NumpadEnter
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- function: TextSelectAll
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type: State
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key: A
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mod1: Control
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allowSubCombs: true
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- function: TextCopy
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type: State
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key: C
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mod1: Control
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allowSubCombs: true
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- function: TextCut
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type: State
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key: X
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mod1: Control
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allowSubCombs: true
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- function: TextPaste
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type: State
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key: V
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mod1: Control
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allowSubCombs: true
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- function: TextHistoryPrev
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type: State
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key: Up
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- function: TextHistoryNext
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type: State
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key: Down
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- function: TextReleaseFocus
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type: State
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key: Escape
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priority: 15
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- function: TextScrollToBottom
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type: State
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key: PageDown
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- function: TextDelete
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type: State
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key: Delete
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canRepeat: true
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- function: OpenEntitySpawnWindow
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type: State
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key: F5
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- function: OpenTileSpawnWindow
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type: State
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key: F6
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- function: OpenAdminMenu
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type: State
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key: F7
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- function: OpenSandboxWindow
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type: State
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key: B
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- function: TakeScreenshot
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type: State
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key: F2
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- function: TakeScreenshotNoUI
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type: State
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key: F2
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mod1: Shift
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- function: GuiTabNavigateNext
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type: State
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key: Tab
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- function: GuiTabNavigatePrev
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type: State
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key: Tab
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mod1: Shift
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- function: Point
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type: State
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key: MouseMiddle
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mod1: Shift
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- function: ArcadeUp
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type: State
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key: Up
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- function: ArcadeDown
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type: State
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key: Down
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- function: ArcadeLeft
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type: State
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key: Left
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- function: ArcadeRight
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type: State
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key: Right
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- function: Arcade1
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type: State
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key: Space
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- function: Arcade2
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type: State
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key: C
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- function: Arcade3
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type: State
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key: Z
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- function: OpenAbilitiesMenu
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type: State
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key: K
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- function: Hotbar0
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type: State
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key: Num0
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- function: Hotbar1
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type: State
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key: Num1
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- function: Hotbar2
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type: State
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key: Num2
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- function: Hotbar3
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type: State
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key: Num3
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- function: Hotbar4
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type: State
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key: Num4
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- function: Hotbar5
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type: State
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key: Num5
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- function: Hotbar6
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type: State
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key: Num6
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- function: Hotbar7
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type: State
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key: Num7
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- function: Hotbar8
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type: State
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key: Num8
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- function: Hotbar9
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type: State
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key: Num9
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- function: Loadout1
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type: State
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key: Num1
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mod1: Shift
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- function: Loadout2
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type: State
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key: Num2
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mod1: Shift
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- function: Loadout3
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type: State
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key: Num3
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mod1: Shift
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- function: Loadout4
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type: State
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key: Num4
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mod1: Shift
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- function: Loadout5
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type: State
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key: Num5
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mod1: Shift
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- function: Loadout6
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type: State
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key: Num6
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mod1: Shift
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- function: Loadout7
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type: State
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key: Num7
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mod1: Shift
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- function: Loadout8
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type: State
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key: Num8
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mod1: Shift
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- function: Loadout9
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type: State
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key: Num9
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mod1: Shift
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