Files
tbd-station-14/Content.Server/GameTicking/Rules/RuleMaxTimeRestart.cs
2021-06-21 02:13:54 +02:00

72 lines
2.1 KiB
C#

using System;
using System.Threading;
using Content.Server.Chat.Managers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.GameTicking.Rules
{
public sealed class RuleMaxTimeRestart : GameRule
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private CancellationTokenSource _timerCancel = new();
public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromMinutes(5);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
public override void Added()
{
base.Added();
_entityManager.EventBus.SubscribeEvent<GameRunLevelChangedEvent>(EventSource.Local, this, RunLevelChanged);
}
public override void Removed()
{
base.Removed();
_entityManager.EventBus.UnsubscribeEvents(this);
StopTimer();
}
public void RestartTimer()
{
_timerCancel.Cancel();
_timerCancel = new CancellationTokenSource();
Timer.Spawn(RoundMaxTime, TimerFired, _timerCancel.Token);
}
public void StopTimer()
{
_timerCancel.Cancel();
}
private void TimerFired()
{
EntitySystem.Get<GameTicker>().EndRound(Loc.GetString("rule-time-has-run-out"));
_chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds",("seconds", (int) RoundEndDelay.TotalSeconds)));
Timer.Spawn(RoundEndDelay, () => EntitySystem.Get<GameTicker>().RestartRound());
}
private void RunLevelChanged(GameRunLevelChangedEvent args)
{
switch (args.New)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
}
}