* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
20 lines
315 B
C#
20 lines
315 B
C#
using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameTicking.Rules
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{
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[PublicAPI]
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public abstract class GameRule : IEntityEventSubscriber
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{
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public virtual void Added()
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{
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}
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public virtual void Removed()
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{
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}
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}
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}
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