* Xenoarch feedback print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks * make the popup not bad * the popup, jimbo...
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using Content.Shared.Xenoarchaeology.Equipment;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Xenoarchaeology.Ui;
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[UsedImplicitly]
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public sealed class AnalysisConsoleBoundUserInterface : BoundUserInterface
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{
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private AnalysisConsoleMenu? _consoleMenu;
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public AnalysisConsoleBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_consoleMenu = new AnalysisConsoleMenu();
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_consoleMenu.OnClose += Close;
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_consoleMenu.OpenCentered();
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_consoleMenu.OnServerSelectionButtonPressed += _ =>
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{
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SendMessage(new AnalysisConsoleServerSelectionMessage());
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};
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_consoleMenu.OnScanButtonPressed += _ =>
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{
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SendMessage(new AnalysisConsoleScanButtonPressedMessage());
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};
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_consoleMenu.OnPrintButtonPressed += _ =>
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{
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SendMessage(new AnalysisConsolePrintButtonPressedMessage());
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};
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_consoleMenu.OnDestroyButtonPressed += _ =>
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{
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SendMessage(new AnalysisConsoleDestroyButtonPressedMessage());
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};
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case AnalysisConsoleScanUpdateState msg:
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_consoleMenu?.SetButtonsDisabled(msg);
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_consoleMenu?.UpdateInformationDisplay(msg);
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_consoleMenu?.UpdateProgressBar(msg);
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break;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_consoleMenu?.AnalysisDestroyWindow?.Close();
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_consoleMenu?.Dispose();
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}
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}
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