Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/SpawnEntitiesBehavior.cs
faint 8b6996cbae DNA basics (#14724)
* DNA component

* Commit numba 2

* Added DNA into Station Records Computer

* commit numba 3

* commit numba 4

* Vomit also contain DNA component now

* fixed DNA field not clearing after scanning another item

* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes

* 11

* 12

* 14

* Added DNA guide entry

* FIX
2023-03-30 22:49:25 -06:00

76 lines
2.9 KiB
C#

using Content.Server.Forensics;
using Content.Server.Stack;
using Content.Shared.Prototypes;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public sealed class SpawnEntitiesBehavior : IThresholdBehavior
{
/// <summary>
/// Entities spawned on reaching this threshold, from a min to a max.
/// </summary>
[DataField("spawn", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<MinMax, EntityPrototype>))]
public Dictionary<string, MinMax> Spawn { get; set; } = new();
[DataField("offset")]
public float Offset { get; set; } = 0.5f;
[DataField("transferForensics")]
public bool DoTransferForensics = false;
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
var position = system.EntityManager.GetComponent<TransformComponent>(owner).MapPosition;
var getRandomVector = () => new Vector2(system.Random.NextFloat(-Offset, Offset), system.Random.NextFloat(-Offset, Offset));
foreach (var (entityId, minMax) in Spawn)
{
var count = minMax.Min >= minMax.Max
? minMax.Min
: system.Random.Next(minMax.Min, minMax.Max + 1);
if (count == 0) continue;
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
{
var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
system.StackSystem.SetCount(spawned, count);
TransferForensics(spawned, system, owner);
}
else
{
for (var i = 0; i < count; i++)
{
var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
TransferForensics(spawned, system, owner);
}
}
}
}
public void TransferForensics(EntityUid spawned, DestructibleSystem system, EntityUid owner)
{
if (!DoTransferForensics ||
!system.EntityManager.TryGetComponent<ForensicsComponent>(owner, out var forensicsComponent))
return;
var comp = system.EntityManager.EnsureComponent<ForensicsComponent>(spawned);
comp.DNAs = forensicsComponent.DNAs;
if (!system.Random.Prob(0.4f))
return;
comp.Fingerprints = forensicsComponent.Fingerprints;
comp.Fibers = forensicsComponent.Fibers;
}
}
}