* DNA component * Commit numba 2 * Added DNA into Station Records Computer * commit numba 3 * commit numba 4 * Vomit also contain DNA component now * fixed DNA field not clearing after scanning another item * commit numba 10 Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes * 11 * 12 * 14 * Added DNA guide entry * FIX
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using Content.Server.Forensics;
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using Content.Server.Stack;
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using Content.Shared.Prototypes;
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using Content.Shared.Stacks;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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[Serializable]
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[DataDefinition]
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public sealed class SpawnEntitiesBehavior : IThresholdBehavior
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{
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/// <summary>
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/// Entities spawned on reaching this threshold, from a min to a max.
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/// </summary>
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[DataField("spawn", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<MinMax, EntityPrototype>))]
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public Dictionary<string, MinMax> Spawn { get; set; } = new();
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[DataField("offset")]
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public float Offset { get; set; } = 0.5f;
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[DataField("transferForensics")]
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public bool DoTransferForensics = false;
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public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
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{
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var position = system.EntityManager.GetComponent<TransformComponent>(owner).MapPosition;
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var getRandomVector = () => new Vector2(system.Random.NextFloat(-Offset, Offset), system.Random.NextFloat(-Offset, Offset));
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foreach (var (entityId, minMax) in Spawn)
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{
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var count = minMax.Min >= minMax.Max
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? minMax.Min
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: system.Random.Next(minMax.Min, minMax.Max + 1);
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if (count == 0) continue;
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if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
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{
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var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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system.StackSystem.SetCount(spawned, count);
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TransferForensics(spawned, system, owner);
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}
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else
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{
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for (var i = 0; i < count; i++)
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{
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var spawned = system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
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TransferForensics(spawned, system, owner);
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}
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}
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}
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}
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public void TransferForensics(EntityUid spawned, DestructibleSystem system, EntityUid owner)
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{
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if (!DoTransferForensics ||
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!system.EntityManager.TryGetComponent<ForensicsComponent>(owner, out var forensicsComponent))
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return;
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var comp = system.EntityManager.EnsureComponent<ForensicsComponent>(spawned);
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comp.DNAs = forensicsComponent.DNAs;
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if (!system.Random.Prob(0.4f))
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return;
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comp.Fingerprints = forensicsComponent.Fingerprints;
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comp.Fibers = forensicsComponent.Fibers;
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}
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}
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}
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