* Power nullability * AME nullability * re-adds EnsureComponents * conflict fix * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * removes duplicate component assignment Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using System.Linq;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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[RegisterComponent]
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[ComponentReference(typeof(IInteractUsing))]
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public class AMEPartComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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public override string Name => "AMEPart";
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private string _unwrap = "/Audio/Effects/unwrap.ogg";
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
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return true;
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}
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if (args.Using.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
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{
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var mapGrid = _mapManager.GetGrid(args.ClickLocation.GetGridId(_serverEntityManager));
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var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
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if (mapGrid.GetSnapGridCell(snapPos, SnapGridOffset.Center).Any(sc => sc.Owner.HasComponent<AMEShieldComponent>()))
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{
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Owner.PopupMessage(args.User, Loc.GetString("Shielding is already there!"));
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return true;
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}
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var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
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ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_unwrap, Owner);
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Owner.Delete();
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}
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return true;
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}
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}
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}
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