Files
tbd-station-14/Content.Server/GameObjects/Components/Power/AME/AMEFuelContainerComponent.cs
collinlunn b51b8cb182 Some Power nullable & ComponentDependency (#3050)
* Power nullability

* AME nullability

* re-adds EnsureComponents

* conflict fix

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/RadiationCollectorComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryStorageComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Power/PowerNetComponents/BatteryDischargerComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* removes duplicate component assignment

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-01 17:19:43 +01:00

44 lines
1.0 KiB
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.AME
{
[RegisterComponent]
public class AMEFuelContainerComponent : Component
{
public override string Name => "AMEFuelContainer";
private int _fuelAmount;
private int _maxFuelAmount;
/// <summary>
/// The amount of fuel in the jar.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int FuelAmount
{
get => _fuelAmount;
set => _fuelAmount = value;
}
/// <summary>
/// The maximum fuel capacity of the jar.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int MaxFuelAmount
{
get => _maxFuelAmount;
set => _maxFuelAmount = value;
}
public override void Initialize()
{
base.Initialize();
_maxFuelAmount = 1000;
_fuelAmount = 1000;
}
}
}