170 lines
6.5 KiB
C#
170 lines
6.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Markers;
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using Content.Server.Players;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Observer;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.Utility;
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using Robust.Shared.Localization;
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using Robust.Shared.Interfaces.Timing;
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using System;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Observer
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent, IExamine
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{
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private bool _canReturnToBody = true;
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private TimeSpan _timeOfDeath = TimeSpan.Zero;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _gameTimer = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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_canReturnToBody = value;
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Dirty();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<VisibilityComponent>().Layer = (int) VisibilityFlags.Ghost;
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_timeOfDeath = _gameTimer.RealTime;
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}
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public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg msg:
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msg.NewPlayer.VisibilityMask |= (int) VisibilityFlags.Ghost;
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Dirty();
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break;
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case PlayerDetachedMsg msg:
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msg.OldPlayer.VisibilityMask &= ~(int) VisibilityFlags.Ghost;
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case ReturnToBodyComponentMessage _:
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if (!Owner.TryGetComponent(out IActorComponent? actor) ||
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!CanReturnToBody)
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{
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break;
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}
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if (netChannel == actor.playerSession.ConnectedClient)
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{
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var o = actor.playerSession.ContentData()!.Mind;
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o?.UnVisit();
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Owner.Delete();
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}
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break;
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case ReturnToCloneComponentMessage _:
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if (Owner.TryGetComponent(out VisitingMindComponent? mind))
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new GhostReturnMessage(mind.Mind));
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}
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break;
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case GhostWarpRequestMessage warp:
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if (warp.PlayerTarget != default)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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{
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if (player.AttachedEntity != null && warp.PlayerTarget == player.AttachedEntity.Uid)
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{
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session!.AttachedEntity!.Transform.Coordinates =
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player.AttachedEntity.Transform.Coordinates;
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}
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}
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}
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else
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{
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foreach (var warpPoint in FindWaypoints())
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{
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if (warp.WarpName == warpPoint.Location)
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{
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session!.AttachedEntity!.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates ;
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}
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}
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}
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break;
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case GhostRequestPlayerNameData _:
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var playerNames = new Dictionary<EntityUid, string>();
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foreach (var names in _playerManager.GetAllPlayers())
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{
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if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
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{
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playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
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}
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}
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SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
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break;
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case GhostRequestWarpPointData _:
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var warpPoints = FindWaypoints();
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var warpName = new List<string>();
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foreach (var point in warpPoints)
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{
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warpName.Add(point.Location);
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}
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SendNetworkMessage(new GhostReplyWarpPointData(warpName));
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break;
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}
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}
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private List<WarpPointComponent> FindWaypoints()
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{
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var comp = IoCManager.Resolve<IComponentManager>();
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return comp.EntityQuery<WarpPointComponent>().ToList();
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
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//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
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var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
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message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
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}
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public class GhostReturnMessage : EntitySystemMessage
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{
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public GhostReturnMessage(Mind sender)
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{
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Sender = sender;
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}
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public Mind Sender { get; }
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}
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}
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}
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