* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
31 lines
938 B
C#
31 lines
938 B
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Interfaces;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Notify
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{
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[AdminCommand(AdminFlags.Debug)]
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public class PopupMsgCommand : IConsoleCommand
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{
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public string Command => "srvpopupmsg";
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public string Description => "";
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public string Help => "";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var source = EntityUid.Parse(args[0]);
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var viewer = EntityUid.Parse(args[1]);
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var msg = args[2];
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entityMgr.GetEntity(source).PopupMessage(entityMgr.GetEntity(viewer), msg);
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}
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}
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}
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