* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
33 lines
981 B
C#
33 lines
981 B
C#
using Content.Server.Eui;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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#nullable enable
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Permissions)]
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public sealed class OpenPermissionsCommand : IConsoleCommand
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{
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public string Command => "permissions";
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public string Description => "Opens the admin permissions panel.";
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public string Help => "Usage: permissions";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("This does not work from the server console.");
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return;
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}
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var eui = IoCManager.Resolve<EuiManager>();
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var ui = new PermissionsEui();
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eui.OpenEui(ui, player);
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}
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}
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}
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