Files
tbd-station-14/Content.Server/Administration/Commands/DeleteEntitiesWithId.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

42 lines
1.3 KiB
C#

#nullable enable
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class DeleteEntitiesWithId : IConsoleCommand
{
public string Command => "deleteewi";
public string Description => "Deletes entities with the specified prototype ID.";
public string Help => $"Usage: {Command} <prototypeID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine(Help);
return;
}
var id = args[0].ToLower();
var entityManager = IoCManager.Resolve<IEntityManager>();
var query = new PredicateEntityQuery(e => e.Prototype?.ID.ToLower() == id);
var entities = entityManager.GetEntities(query);
var i = 0;
foreach (var entity in entities)
{
entity.Delete();
i++;
}
shell.WriteLine($"Deleted all entities with id {id}. Occurrences: {i}");
}
}
}