Files
tbd-station-14/Content.Server/Administration/Commands/AGhost.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

66 lines
2.1 KiB
C#

using Content.Server.Commands.Observer;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IConsoleCommand
{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Nah");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("You can't ghost here!");
return;
}
if (mind.VisitingEntity != null && mind.VisitingEntity.Prototype?.ID == "AdminObserver")
{
var visiting = mind.VisitingEntity;
mind.UnVisit();
visiting.Delete();
}
else
{
var canReturn = mind.CurrentEntity != null;
var ghost = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint());
if (canReturn)
{
ghost.Name = mind.CharacterName;
mind.Visit(ghost);
}
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost);
}
ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
}
}
}
}