* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using Content.Server.Commands.Observer;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class AGhost : IConsoleCommand
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{
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public string Command => "aghost";
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public string Description => "Makes you an admin ghost.";
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public string Help => "aghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("Nah");
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return;
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}
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var mind = player.ContentData()?.Mind;
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if (mind == null)
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{
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shell.WriteLine("You can't ghost here!");
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return;
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}
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if (mind.VisitingEntity != null && mind.VisitingEntity.Prototype?.ID == "AdminObserver")
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{
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var visiting = mind.VisitingEntity;
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mind.UnVisit();
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visiting.Delete();
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}
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else
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{
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var canReturn = mind.CurrentEntity != null;
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var ghost = IoCManager.Resolve<IEntityManager>()
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.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
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?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint());
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if (canReturn)
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{
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ghost.Name = mind.CharacterName;
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mind.Visit(ghost);
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}
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else
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{
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ghost.Name = player.Name;
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mind.TransferTo(ghost);
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}
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ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
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}
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}
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}
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}
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