Files
tbd-station-14/Content.Client/UserInterface/RoundEndSummaryWindow.cs
DrSmugleaf 50bc61b672 Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup

* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00

123 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.Utility;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Content.Shared.GameTicking.SharedGameTicker;
namespace Content.Client.UserInterface
{
public sealed class RoundEndSummaryWindow : SS14Window
{
private VBoxContainer RoundEndSummaryTab { get; }
private VBoxContainer PlayerManifestoTab { get; }
private TabContainer RoundEndWindowTabs { get; }
protected override Vector2? CustomSize => (520, 580);
public RoundEndSummaryWindow(string gm, string roundEnd, TimeSpan roundTimeSpan, List<RoundEndPlayerInfo> info)
{
Title = Loc.GetString("Round End Summary");
//Round End Window is split into two tabs, one about the round stats
//and the other is a list of RoundEndPlayerInfo for each player.
//This tab would be a good place for things like: "x many people died.",
//"clown slipped the crew x times.", "x shots were fired this round.", etc.
//Also good for serious info.
RoundEndSummaryTab = new VBoxContainer()
{
Name = Loc.GetString("Round Information")
};
//Tab for listing unique info per player.
PlayerManifestoTab = new VBoxContainer()
{
Name = Loc.GetString("Player Manifesto")
};
RoundEndWindowTabs = new TabContainer();
RoundEndWindowTabs.AddChild(RoundEndSummaryTab);
RoundEndWindowTabs.AddChild(PlayerManifestoTab);
Contents.AddChild(RoundEndWindowTabs);
//Gamemode Name
var gamemodeLabel = new RichTextLabel();
gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
RoundEndSummaryTab.AddChild(gamemodeLabel);
//Round end text
if (!string.IsNullOrEmpty(roundEnd))
{
var roundEndLabel = new RichTextLabel();
roundEndLabel.SetMarkup(Loc.GetString(roundEnd));
RoundEndSummaryTab.AddChild(roundEndLabel);
}
//Duration
var roundTimeLabel = new RichTextLabel();
roundTimeLabel.SetMarkup(Loc.GetString("It lasted for [color=yellow]{0} hours, {1} minutes, and {2} seconds.",
roundTimeSpan.Hours,roundTimeSpan.Minutes,roundTimeSpan.Seconds));
RoundEndSummaryTab.AddChild(roundTimeLabel);
//Initialize what will be the list of players display.
var scrollContainer = new ScrollContainer();
scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
var innerScrollContainer = new VBoxContainer();
//Put observers at the bottom of the list. Put antags on top.
var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
//Create labels for each player info.
foreach (var playerInfo in manifestSortedList)
{
var playerInfoText = new RichTextLabel()
{
SizeFlagsVertical = SizeFlags.Fill,
};
if (playerInfo.Observer)
{
playerInfoText.SetMarkup(
Loc.GetString("[color=gray]{0}[/color] was [color=lightblue]{1}[/color], an observer.",
playerInfo.PlayerOOCName, playerInfo.PlayerICName));
}
else
{
//TODO: On Hover display a popup detailing more play info.
//For example: their antag goals and if they completed them sucessfully.
var icNameColor = playerInfo.Antag ? "red" : "white";
playerInfoText.SetMarkup(
Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].",
playerInfo.PlayerOOCName, icNameColor, playerInfo.PlayerICName, Loc.GetString(playerInfo.Role)));
}
innerScrollContainer.AddChild(playerInfoText);
}
scrollContainer.AddChild(innerScrollContainer);
//Attach the entire ScrollContainer that holds all the playerinfo.
PlayerManifestoTab.AddChild(scrollContainer);
// TODO: 1240 Overlap, remove once it's fixed. Temp Hack to make the lines not overlap
PlayerManifestoTab.OnVisibilityChanged += PlayerManifestoTab_OnVisibilityChanged;
//Finally, display the window.
OpenCentered();
MoveToFront();
}
private void PlayerManifestoTab_OnVisibilityChanged(Control obj)
{
if (obj.Visible)
{
// For some reason the lines get not properly drawn with the right height
// so we just force a update
ForceRunLayoutUpdate();
}
}
}
}