Files
tbd-station-14/Content.Client/UserInterface/AdminMenu/AdminMenuManager.cs
chairbender 79dd7a7d7e Improved top menu (#2949)
* #272 proper open sides in menu buttons

* #272 WIP, good starting point for making
the top menu work well at different UI scales

* #272 WIP top menu looking better, but inconsistent size

* #272 WIP esc nice and big

* #272 consistently sized top buttons

* #272 proper highlighting of top menu elements

* #272 proper highlighting of top menu elements

* #272 nice shiny red tutorial button

* #272 better tutorial icon

* #272 missed svg changes

* #272 consistently sized top menu

* #272 better padding / alignment of top bar with other UI sections

* #272 fix hamburger menu height to
match others

* #272 top menu name set based on
keybind, use shortened names if possible

* #272 top menu name set based on
keybind, use shortened names if possible

* #272 add top menu actions button

* #272 add top menu admin button

* #272 fix sandbox top button down status

* #272 remove todo
2021-01-09 15:40:07 +11:00

131 lines
3.7 KiB
C#

using System.Collections.Generic;
using Content.Client.Administration;
using Content.Shared.Input;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Client.UserInterface.AdminMenu
{
internal class AdminMenuManager : IAdminMenuManager
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IClientAdminManager _clientAdminManager = default!;
[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
private SS14Window _window;
private List<SS14Window> _commandWindows;
public void Initialize()
{
_commandWindows = new List<SS14Window>();
// Reset the AdminMenu Window on disconnect
_netManager.Disconnect += (sender, channel) => ResetWindow();
_inputManager.SetInputCommand(ContentKeyFunctions.OpenAdminMenu,
InputCmdHandler.FromDelegate(session => Toggle()));
_clientAdminManager.AdminStatusUpdated += () =>
{
// when status changes, show the top button if we can open admin menu.
// if we can't or we lost admin status, close it and hide the button.
_gameHud.AdminButtonVisible = CanOpen();
if (!_gameHud.AdminButtonVisible)
{
Close();
}
};
_gameHud.AdminButtonToggled += (open) =>
{
if (open)
{
TryOpen();
}
else
{
Close();
}
};
_gameHud.AdminButtonVisible = CanOpen();
_gameHud.AdminButtonDown = false;
}
public void ResetWindow()
{
_window?.Close();
_window = null;
foreach (var window in _commandWindows)
window?.Dispose();
_commandWindows.Clear();
}
public void OpenCommand(SS14Window window)
{
_commandWindows.Add(window);
window.OpenCentered();
}
public void Open()
{
if (_window == null)
_window = new AdminMenuWindow();
_window.OpenCentered();
}
public void Close()
{
_window?.Close();
foreach (var window in _commandWindows)
window?.Dispose();
_commandWindows.Clear();
}
/// <summary>
/// Checks if the player can open the window
/// </summary>
/// <returns>True if the player is allowed</returns>
public bool CanOpen()
{
return _clientConGroupController.CanAdminMenu();
}
/// <summary>
/// Checks if the player can open the window and tries to open it
/// </summary>
public void TryOpen()
{
if (CanOpen())
Open();
}
public void Toggle()
{
if (_window != null && _window.IsOpen)
{
Close();
}
else
{
TryOpen();
}
}
}
internal interface IAdminMenuManager
{
void Initialize();
void Open();
void OpenCommand(SS14Window window);
bool CanOpen();
void TryOpen();
void Toggle();
}
}