Files
tbd-station-14/Content.Client/Commands/ShowMechanismsCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

36 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class ShowMechanismsCommand : IConsoleCommand
{
public const string CommandName = "showmechanisms";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes mechanisms visible, even when they shouldn't be.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
foreach (var mechanism in mechanisms)
{
if (mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
sprite.ContainerOccluded = false;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("showcontainedcontext");
}
}
}