Files
tbd-station-14/Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
Zachary Higgs 8b46538e3f Move CloneAppearance to Shared (#35017)
* Move CloneAppearance

- Move CloneAppearance from HumanoidAppearanceSystem
to SharedHumanoidAppearanceSystem

* CR - Fix the sins of the past
2025-02-10 04:13:27 +01:00

121 lines
4.6 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects.Components.Localization;
namespace Content.Server.Humanoid;
public sealed partial class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
{
[Dependency] private readonly MarkingManager _markingManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
SubscribeLocalEvent<HumanoidAppearanceComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
SubscribeLocalEvent<HumanoidAppearanceComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
}
/// <summary>
/// Removes a marking from a humanoid by ID.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="marking">The marking to try and remove.</param>
/// <param name="sync">Whether to immediately sync this to the humanoid</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidAppearanceComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid)
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
{
return;
}
humanoid.MarkingSet.Remove(prototype.MarkingCategory, marking);
if (sync)
Dirty(uid, humanoid);
}
/// <summary>
/// Removes a marking from a humanoid by category and index.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidAppearanceComponent? humanoid = null)
{
if (index < 0
|| !Resolve(uid, ref humanoid)
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
humanoid.MarkingSet.Remove(category, index);
Dirty(uid, humanoid);
}
/// <summary>
/// Sets the marking ID of the humanoid in a category at an index in the category's list.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="markingId">The marking ID to use</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidAppearanceComponent? humanoid = null)
{
if (index < 0
|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
|| !Resolve(uid, ref humanoid)
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
var marking = markingPrototype.AsMarking();
for (var i = 0; i < marking.MarkingColors.Count && i < markings[index].MarkingColors.Count; i++)
{
marking.SetColor(i, markings[index].MarkingColors[i]);
}
humanoid.MarkingSet.Replace(category, index, marking);
Dirty(uid, humanoid);
}
/// <summary>
/// Sets the marking colors of the humanoid in a category at an index in the category's list.
/// </summary>
/// <param name="uid">Humanoid mob's UID</param>
/// <param name="category">Category of the marking</param>
/// <param name="index">Index of the marking</param>
/// <param name="colors">The marking colors to use</param>
/// <param name="humanoid">Humanoid component of the entity</param>
public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
HumanoidAppearanceComponent? humanoid = null)
{
if (index < 0
|| !Resolve(uid, ref humanoid)
|| !humanoid.MarkingSet.TryGetCategory(category, out var markings)
|| index >= markings.Count)
{
return;
}
for (var i = 0; i < markings[index].MarkingColors.Count && i < colors.Count; i++)
{
markings[index].SetColor(i, colors[i]);
}
Dirty(uid, humanoid);
}
}