Files
tbd-station-14/Content.Server/Power/EntitySystems/PowerChargeSystem.cs

284 lines
10 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Audio;
using Content.Server.Power.Components;
using Content.Shared.Database;
using Content.Shared.Power;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.Power.EntitySystems;
public sealed class PowerChargeSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PowerChargeComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PowerChargeComponent, ComponentShutdown>(OnComponentShutdown);
SubscribeLocalEvent<PowerChargeComponent, ActivatableUIOpenAttemptEvent>(OnUIOpenAttempt);
SubscribeLocalEvent<PowerChargeComponent, AfterActivatableUIOpenEvent>(OnAfterUiOpened);
SubscribeLocalEvent<PowerChargeComponent, AnchorStateChangedEvent>(OnAnchorStateChange);
// This needs to be ui key agnostic
SubscribeLocalEvent<PowerChargeComponent, SwitchChargingMachineMessage>(OnSwitchGenerator);
}
private void OnAnchorStateChange(EntityUid uid, PowerChargeComponent component, AnchorStateChangedEvent args)
{
if (args.Anchored || !TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiverComponent))
return;
component.Active = false;
component.Charge = 0;
UpdateState(new Entity<PowerChargeComponent, ApcPowerReceiverComponent>(uid, component, powerReceiverComponent));
}
private void OnAfterUiOpened(EntityUid uid, PowerChargeComponent component, AfterActivatableUIOpenEvent args)
{
if (!TryComp<ApcPowerReceiverComponent>(uid, out var apcPowerReceiver))
return;
UpdateUI((uid, component, apcPowerReceiver), component.ChargeRate);
}
private void OnSwitchGenerator(EntityUid uid, PowerChargeComponent component, SwitchChargingMachineMessage args)
{
SetSwitchedOn(uid, component, args.On, user: args.Actor);
}
private void OnUIOpenAttempt(EntityUid uid, PowerChargeComponent component, ActivatableUIOpenAttemptEvent args)
{
if (!component.Intact)
args.Cancel();
}
private void OnComponentShutdown(EntityUid uid, PowerChargeComponent component, ComponentShutdown args)
{
if (!component.Active)
return;
component.Active = false;
var eventArgs = new ChargedMachineDeactivatedEvent();
RaiseLocalEvent(uid, ref eventArgs);
}
private void OnMapInit(Entity<PowerChargeComponent> ent, ref MapInitEvent args)
{
ApcPowerReceiverComponent? powerReceiver = null;
if (!Resolve(ent, ref powerReceiver, false))
return;
UpdatePowerState(ent, powerReceiver);
UpdateState((ent, ent.Comp, powerReceiver));
}
private void SetSwitchedOn(EntityUid uid, PowerChargeComponent component, bool on,
ApcPowerReceiverComponent? powerReceiver = null, EntityUid? user = null)
{
if (!Resolve(uid, ref powerReceiver))
return;
if (user is { })
_adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{ToPrettyString(user):player} set {ToPrettyString(uid):target} to {(on ? "on" : "off")}");
component.SwitchedOn = on;
UpdatePowerState(component, powerReceiver);
component.NeedUIUpdate = true;
}
private static void UpdatePowerState(PowerChargeComponent component, ApcPowerReceiverComponent powerReceiver)
{
powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PowerChargeComponent, ApcPowerReceiverComponent>();
while (query.MoveNext(out var uid, out var chargingMachine, out var powerReceiver))
{
var ent = (uid, gravGen: chargingMachine, powerReceiver);
if (!chargingMachine.Intact)
continue;
// Calculate charge rate based on power state and such.
// Negative charge rate means discharging.
float chargeRate;
if (chargingMachine.SwitchedOn)
{
if (powerReceiver.Powered)
{
chargeRate = chargingMachine.ChargeRate;
}
else
{
// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
var receiving = powerReceiver.PowerReceived;
var mainSystemPower = Math.Max(0, receiving - chargingMachine.IdlePowerUse);
var ratio = 1 - mainSystemPower / (chargingMachine.ActivePowerUse - chargingMachine.IdlePowerUse);
chargeRate = -(ratio * chargingMachine.ChargeRate);
}
}
else
{
chargeRate = -chargingMachine.ChargeRate;
}
var active = chargingMachine.Active;
var lastCharge = chargingMachine.Charge;
chargingMachine.Charge = Math.Clamp(chargingMachine.Charge + frameTime * chargeRate, 0, chargingMachine.MaxCharge);
if (chargeRate > 0)
{
// Charging.
if (MathHelper.CloseTo(chargingMachine.Charge, chargingMachine.MaxCharge) && !chargingMachine.Active)
{
chargingMachine.Active = true;
}
}
else
{
// Discharging
if (MathHelper.CloseTo(chargingMachine.Charge, 0) && chargingMachine.Active)
{
chargingMachine.Active = false;
}
}
var updateUI = chargingMachine.NeedUIUpdate;
if (!MathHelper.CloseTo(lastCharge, chargingMachine.Charge))
{
UpdateState(ent);
updateUI = true;
}
if (updateUI)
UpdateUI(ent, chargeRate);
if (active == chargingMachine.Active)
continue;
if (chargingMachine.Active)
{
var eventArgs = new ChargedMachineActivatedEvent();
RaiseLocalEvent(uid, ref eventArgs);
}
else
{
var eventArgs = new ChargedMachineDeactivatedEvent();
RaiseLocalEvent(uid, ref eventArgs);
}
}
}
private void UpdateUI(Entity<PowerChargeComponent, ApcPowerReceiverComponent> ent, float chargeRate)
{
var (_, component, powerReceiver) = ent;
if (!_uiSystem.IsUiOpen(ent.Owner, component.UiKey))
return;
var chargeTarget = chargeRate < 0 ? 0 : component.MaxCharge;
short chargeEta;
var atTarget = false;
if (MathHelper.CloseTo(component.Charge, chargeTarget))
{
chargeEta = short.MinValue; // N/A
atTarget = true;
}
else
{
var diff = chargeTarget - component.Charge;
chargeEta = (short) Math.Abs(diff / chargeRate);
}
var status = chargeRate switch
{
> 0 when atTarget => PowerChargePowerStatus.FullyCharged,
< 0 when atTarget => PowerChargePowerStatus.Off,
> 0 => PowerChargePowerStatus.Charging,
< 0 => PowerChargePowerStatus.Discharging,
_ => throw new ArgumentOutOfRangeException()
};
var state = new PowerChargeState(
component.SwitchedOn,
(byte) (component.Charge * 255),
status,
(short) Math.Round(powerReceiver.PowerReceived),
(short) Math.Round(powerReceiver.Load),
chargeEta
);
_uiSystem.SetUiState(
ent.Owner,
component.UiKey,
state);
component.NeedUIUpdate = false;
}
private void UpdateState(Entity<PowerChargeComponent, ApcPowerReceiverComponent> ent)
{
var (uid, machine, powerReceiver) = ent;
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
_appearance.SetData(uid, PowerChargeVisuals.Charge, machine.Charge, appearance);
_appearance.SetData(uid, PowerChargeVisuals.Active, machine.Active);
if (!machine.Intact)
{
MakeBroken((uid, machine), appearance);
}
else if (powerReceiver.PowerReceived < machine.IdlePowerUse)
{
MakeUnpowered((uid, machine), appearance);
}
else if (!machine.SwitchedOn)
{
MakeOff((uid, machine), appearance);
}
else
{
MakeOn((uid, machine), appearance);
}
}
private void MakeBroken(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Broken, appearance);
}
private void MakeUnpowered(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Unpowered, appearance);
}
private void MakeOff(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, false);
_appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.Off, appearance);
}
private void MakeOn(Entity<PowerChargeComponent> ent, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(ent, true);
_appearance.SetData(ent, PowerChargeVisuals.State, PowerChargeStatus.On, appearance);
}
}
[ByRefEvent] public record struct ChargedMachineActivatedEvent;
[ByRefEvent] public record struct ChargedMachineDeactivatedEvent;