Files
tbd-station-14/Content.Shared/Actions/IItemActionBehavior.cs
chairbender 7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00

53 lines
1.7 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Shared.Actions
{
/// <summary>
/// Currently just a marker interface delineating the different possible
/// types of item action behaviors.
/// </summary>
public interface IItemActionBehavior : IExposeData
{
}
/// <summary>
/// Base class for all item action event args
/// </summary>
public abstract class ItemActionEventArgs : EventArgs
{
/// <summary>
/// Entity performing the action.
/// </summary>
public readonly IEntity Performer;
/// <summary>
/// Item being used to perform the action
/// </summary>
public readonly IEntity Item;
/// <summary>
/// Action being performed
/// </summary>
public readonly ItemActionType ActionType;
/// <summary>
/// Item actions component of the item.
/// </summary>
public readonly ItemActionsComponent ItemActions;
public ItemActionEventArgs(IEntity performer, IEntity item, ItemActionType actionType)
{
Performer = performer;
ActionType = actionType;
Item = item;
if (!Item.TryGetComponent(out ItemActions))
{
throw new InvalidOperationException($"performer {performer.Name} tried to perform item action {actionType} " +
$" for item {Item.Name} but the item had no ItemActionsComponent," +
" which should never occur");
}
}
}
}