Files
tbd-station-14/Content.Shared/Pulling/Systems/SharedPullingSystem.cs
2021-12-09 12:39:51 +01:00

282 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Alert;
using Content.Shared.GameTicking;
using Content.Shared.Input;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using Content.Shared.Rotatable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
namespace Content.Shared.Pulling
{
[UsedImplicitly]
public abstract partial class SharedPullingSystem : EntitySystem
{
[Dependency] private readonly SharedPullingStateManagementSystem _pullSm = default!;
/// <summary>
/// A mapping of pullers to the entity that they are pulling.
/// </summary>
private readonly Dictionary<EntityUid, EntityUid> _pullers =
new();
private readonly HashSet<SharedPullableComponent> _moving = new();
private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
/// <summary>
/// If distance between puller and pulled entity lower that this threshold,
/// pulled entity will not change its rotation.
/// Helps with small distance jittering
/// </summary>
private const float ThresholdRotDistance = 1;
/// <summary>
/// If difference between puller and pulled angle lower that this threshold,
/// pulled entity will not change its rotation.
/// Helps with diagonal movement jittering
/// As of further adjustments, should divide cleanly into 90 degrees
/// </summary>
private const float ThresholdRotAngle = 22.5f;
public IReadOnlySet<SharedPullableComponent> Moving => _moving;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<PullStartedMessage>(OnPullStarted);
SubscribeLocalEvent<PullStoppedMessage>(OnPullStopped);
SubscribeLocalEvent<MoveEvent>(PullerMoved);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
SubscribeLocalEvent<SharedPullableComponent, PullStartedMessage>(PullableHandlePullStarted);
SubscribeLocalEvent<SharedPullableComponent, PullStoppedMessage>(PullableHandlePullStopped);
SubscribeLocalEvent<SharedPullableComponent, GetOtherVerbsEvent>(AddPullVerbs);
CommandBinds.Builder
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
.Register<SharedPullingSystem>();
}
private void AddPullVerbs(EntityUid uid, SharedPullableComponent component, GetOtherVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
// Are they trying to pull themselves up by their bootstraps?
if (args.User == args.Target)
return;
//TODO VERB ICONS add pulling icon
if (component.Puller == args.User)
{
Verb verb = new();
verb.Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling");
verb.Act = () => TryStopPull(component, args.User);
args.Verbs.Add(verb);
}
else if (CanPull(args.User, args.Target))
{
Verb verb = new();
verb.Text = Loc.GetString("pulling-verb-get-data-text");
verb.Act = () => TryStartPull(args.User, args.Target);
args.Verbs.Add(verb);
}
}
// Raise a "you are being pulled" alert if the pulled entity has alerts.
private void PullableHandlePullStarted(EntityUid uid, SharedPullableComponent component, PullStartedMessage args)
{
if (args.Pulled.Owner != uid)
return;
if (EntityManager.TryGetComponent(component.Owner, out SharedAlertsComponent? alerts))
alerts.ShowAlert(AlertType.Pulled);
}
private void PullableHandlePullStopped(EntityUid uid, SharedPullableComponent component, PullStoppedMessage args)
{
if (args.Pulled.Owner != uid)
return;
if (EntityManager.TryGetComponent(component.Owner, out SharedAlertsComponent? alerts))
alerts.ClearAlert(AlertType.Pulled);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_moving.ExceptWith(_stoppedMoving);
_stoppedMoving.Clear();
}
public void Reset(RoundRestartCleanupEvent ev)
{
_pullers.Clear();
_moving.Clear();
_stoppedMoving.Clear();
}
private void OnPullStarted(PullStartedMessage message)
{
SetPuller(message.Puller.Owner, message.Pulled.Owner);
}
private void OnPullStopped(PullStoppedMessage message)
{
RemovePuller(message.Puller.Owner);
}
protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
{
_moving.Add(component);
}
protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
{
_stoppedMoving.Add(component);
}
private void PullerMoved(ref MoveEvent ev)
{
var puller = ev.Sender;
if (!TryGetPulled(ev.Sender, out var pulled))
{
return;
}
// The pulled object may have already been deleted.
// TODO: Work out why. Monkey + meat spike is a good test for this,
// assuming you're still pulling the monkey when it gets gibbed.
if (Deleted(pulled.Value))
{
return;
}
if (!EntityManager.TryGetComponent(pulled.Value, out IPhysBody? physics))
{
return;
}
UpdatePulledRotation(puller, pulled.Value);
physics.WakeBody();
}
// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
private void HandleContainerInsert(EntInsertedIntoContainerMessage message)
{
if (EntityManager.TryGetComponent(message.Entity, out SharedPullableComponent? pullable))
{
TryStopPull(pullable);
}
if (EntityManager.TryGetComponent(message.Entity, out SharedPullerComponent? puller))
{
if (puller.Pulling == null) return;
if (!EntityManager.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pulling))
{
return;
}
TryStopPull(pulling);
}
}
private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (session?.AttachedEntity is not { } player ||
!player.IsValid())
return false;
if (!TryGetPulled(player, out var pulled))
{
return false;
}
if (!EntityManager.TryGetComponent(pulled.Value, out SharedPullableComponent? pullable))
{
return false;
}
TryMoveTo(pullable, coords);
return false;
}
private void SetPuller(EntityUid puller, EntityUid pulled)
{
_pullers[puller] = pulled;
}
private bool RemovePuller(EntityUid puller)
{
return _pullers.Remove(puller);
}
public EntityUid GetPulled(EntityUid by)
{
return _pullers.GetValueOrDefault(by);
}
public bool TryGetPulled(EntityUid by, [NotNullWhen(true)] out EntityUid? pulled)
{
return (pulled = GetPulled(by)) != null;
}
public bool IsPulling(EntityUid puller)
{
return _pullers.ContainsKey(puller);
}
private void UpdatePulledRotation(EntityUid puller, EntityUid pulled)
{
// TODO: update once ComponentReference works with directed event bus.
if (!EntityManager.TryGetComponent(pulled, out RotatableComponent? rotatable))
return;
if (!rotatable.RotateWhilePulling)
return;
var pulledXform = EntityManager.GetComponent<TransformComponent>(pulled);
var dir = EntityManager.GetComponent<TransformComponent>(puller).WorldPosition - pulledXform.WorldPosition;
if (dir.LengthSquared > ThresholdRotDistance * ThresholdRotDistance)
{
var oldAngle = pulledXform.WorldRotation;
var newAngle = Angle.FromWorldVec(dir);
var diff = newAngle - oldAngle;
if (Math.Abs(diff.Degrees) > (ThresholdRotAngle / 2f))
{
// Ok, so this bit is difficult because ideally it would look like it's snapping to sane angles.
// Otherwise PIANO DOOR STUCK! happens.
// But it also needs to work with station rotation / align to the local parent.
// So...
var baseRotation = pulledXform.Parent?.WorldRotation ?? 0f;
var localRotation = newAngle - baseRotation;
var localRotationSnapped = Angle.FromDegrees(Math.Floor((localRotation.Degrees / ThresholdRotAngle) + 0.5f) * ThresholdRotAngle);
pulledXform.LocalRotation = localRotationSnapped;
}
}
}
}
}