Files
tbd-station-14/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs
Leon Friedrich 8aabb1c2e5 Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A
2024-04-25 00:27:13 +10:00

38 lines
1.1 KiB
C#

using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.IdentityManagement.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class IdentityBlockerComponent : Component
{
[DataField]
public bool Enabled = true;
/// <summary>
/// What part of your face does this cover? Eyes, mouth, or full?
/// </summary>
[DataField]
public IdentityBlockerCoverage Coverage = IdentityBlockerCoverage.FULL;
}
public enum IdentityBlockerCoverage
{
NONE = 0,
MOUTH = 1 << 0,
EYES = 1 << 1,
FULL = MOUTH | EYES
}
/// <summary>
/// Raised on an entity and relayed to inventory to determine if its identity should be knowable.
/// </summary>
public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
// i.e. masks, helmets, or glasses.
public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD | SlotFlags.EYES;
// cumulative coverage from each relayed slot
public IdentityBlockerCoverage TotalCoverage = IdentityBlockerCoverage.NONE;
}