Files
tbd-station-14/Content.Server/GameObjects/Components/Rotatable/RotatableComponent.cs

80 lines
2.6 KiB
C#

using Content.Server.Interfaces;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Rotatable
{
[RegisterComponent]
public class RotatableComponent : Component
{
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
public override string Name => "Rotatable";
private void TryRotate(IEntity user, Angle angle)
{
if (Owner.TryGetComponent(out ICollidableComponent collidable))
{
if (collidable.Anchored)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, Loc.GetString("It's stuck."));
return;
}
}
Owner.Transform.LocalRotation += angle;
}
[Verb]
public sealed class RotateVerb : Verb<RotatableComponent>
{
protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.CategoryData = VerbCategories.Rotate;
data.Text = "Rotate clockwise";
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_cw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(-90));
}
}
[Verb]
public sealed class RotateCounterVerb : Verb<RotatableComponent>
{
protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.CategoryData = VerbCategories.Rotate;
data.Text = "Rotate counter-clockwise";
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_ccw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(90));
}
}
}
}