Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/ToolboxGoldFillComponent.cs

37 lines
1.1 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class ToolboxGoldFillComponent : Component, IMapInit
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "ToolboxGoldFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
Spawn("GoldStack");
Spawn("GoldStack");
Spawn("GoldStack");
Spawn("GoldStack");
Spawn("GoldStack");
Spawn(random.Prob(0.05f) ? "DrinkGoldenCup" : "GoldStack");
}
}
}