Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/ToolboxEmergencyFillComponent.cs

37 lines
1.2 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class ToolboxEmergencyFillComponent : Component, IMapInit
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "ToolboxEmergencyFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
Spawn("BreathMaskClothing");
Spawn("BreathMaskClothing");
Spawn("FoodChocolateBar");
Spawn("FlashlightLantern");
Spawn("FlashlightLantern");
Spawn(random.Prob(0.15f) ? "HarmonicaInstrument" : "FoodChocolateBar");
}
}
}