Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/ToolboxElectricalFillComponent.cs

36 lines
1.1 KiB
C#

using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "ToolboxElectricalFill";
void IMapInit.MapInit()
{
var storage = Owner.GetComponent<IStorageComponent>();
var random = IoCManager.Resolve<IRobustRandom>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
Spawn("Screwdriver");
Spawn("Crowbar");
Spawn("Wirecutter");
Spawn("ApcExtensionCableStack");
Spawn("MVWireStack");
Spawn(random.Prob(0.05f) ? "GlovesYellow" : "HVWireStack");
}
}
}