Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/Fill/StorageFillComponent.cs

47 lines
1.3 KiB
C#

using System.Collections.Generic;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
[RegisterComponent]
internal sealed class StorageFillComponent : Component, IMapInit
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "StorageFill";
private List<string> _contents = new List<string>();
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _contents, "contents", new List<string>());
}
void IMapInit.MapInit()
{
if (_contents.Count == 0)
{
return;
}
var storage = Owner.GetComponent<IStorageComponent>();
void Spawn(string prototype)
{
storage.Insert(_entityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
}
foreach (var prototype in _contents)
{
Spawn(prototype);
}
}
}
}