Files
tbd-station-14/Content.Client/GameObjects/Components/Research/ProtolatheDatabaseComponent.cs

36 lines
1.1 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
[Dependency] private IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Invoked when the database gets updated.
/// </summary>
public event Action OnDatabaseUpdated;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is ProtolatheDatabaseState state)) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
AddRecipe(recipe);
}
OnDatabaseUpdated?.Invoke();
}
}
}