508 lines
18 KiB
C#
508 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Client.Interfaces.Chat;
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using Content.Shared.Chat;
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using Robust.Client.Console;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Chat
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{
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internal sealed class ChatManager : IChatManager
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{
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private struct SpeechBubbleData
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{
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public string Message;
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public SpeechBubble.SpeechType Type;
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}
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/// <summary>
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/// The max amount of chars allowed to fit in a single speech bubble.
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/// </summary>
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private const int SingleBubbleCharLimit = 100;
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/// <summary>
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/// Base queue delay each speech bubble has.
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/// </summary>
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private const float BubbleDelayBase = 0.2f;
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/// <summary>
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/// Factor multiplied by speech bubble char length to add to delay.
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/// </summary>
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private const float BubbleDelayFactor = 0.8f / SingleBubbleCharLimit;
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/// <summary>
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/// The max amount of speech bubbles over a single entity at once.
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/// </summary>
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private const int SpeechBubbleCap = 4;
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/// <summary>
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/// The max amount of characters an entity can send in one message
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/// </summary>
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private int _maxMessageLength = 1000;
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private const char ConCmdSlash = '/';
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private const char OOCAlias = '[';
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private const char MeAlias = '@';
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private const char AdminChatAlias = ']';
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private readonly List<StoredChatMessage> filteredHistory = new List<StoredChatMessage>();
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// Filter Button States
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private bool _allState;
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private bool _localState;
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private bool _oocState;
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private bool _adminState;
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// Flag Enums for holding filtered channels
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private ChatChannel _filteredChannels;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IClientConsole _console = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientConGroupController _groupController = default!;
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private ChatBox _currentChatBox;
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private Control _speechBubbleRoot;
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/// <summary>
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/// Speech bubbles that are currently visible on screen.
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/// We track them to push them up when new ones get added.
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/// </summary>
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private readonly Dictionary<EntityUid, List<SpeechBubble>> _activeSpeechBubbles =
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new Dictionary<EntityUid, List<SpeechBubble>>();
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/// <summary>
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/// Speech bubbles that are to-be-sent because of the "rate limit" they have.
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/// </summary>
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private readonly Dictionary<EntityUid, SpeechBubbleQueueData> _queuedSpeechBubbles
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= new Dictionary<EntityUid, SpeechBubbleQueueData>();
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME, _onChatMessage);
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_netManager.RegisterNetMessage<ChatMaxMsgLengthMessage>(ChatMaxMsgLengthMessage.NAME, _onMaxLengthReceived);
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_speechBubbleRoot = new LayoutContainer();
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LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide);
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_userInterfaceManager.StateRoot.AddChild(_speechBubbleRoot);
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_speechBubbleRoot.SetPositionFirst();
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// When connexion is achieved, request the max chat message length
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_netManager.Connected += new EventHandler<NetChannelArgs>(RequestMaxLength);
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}
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public void FrameUpdate(FrameEventArgs delta)
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{
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// Update queued speech bubbles.
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if (_queuedSpeechBubbles.Count == 0)
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{
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return;
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}
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foreach (var (entityUid, queueData) in _queuedSpeechBubbles.ShallowClone())
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{
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if (!_entityManager.TryGetEntity(entityUid, out var entity))
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{
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_queuedSpeechBubbles.Remove(entityUid);
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continue;
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}
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queueData.TimeLeft -= delta.DeltaSeconds;
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if (queueData.TimeLeft > 0)
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{
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continue;
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}
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if (queueData.MessageQueue.Count == 0)
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{
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_queuedSpeechBubbles.Remove(entityUid);
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continue;
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}
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var msg = queueData.MessageQueue.Dequeue();
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queueData.TimeLeft += BubbleDelayBase + msg.Message.Length * BubbleDelayFactor;
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// We keep the queue around while it has 0 items. This allows us to keep the timer.
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// When the timer hits 0 and there's no messages left, THEN we can clear it up.
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CreateSpeechBubble(entity, msg);
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}
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}
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public void SetChatBox(ChatBox chatBox)
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{
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if (_currentChatBox != null)
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{
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_currentChatBox.TextSubmitted -= _onChatBoxTextSubmitted;
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_currentChatBox.FilterToggled -= _onFilterButtonToggled;
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}
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_currentChatBox = chatBox;
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if (_currentChatBox != null)
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{
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_currentChatBox.TextSubmitted += _onChatBoxTextSubmitted;
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_currentChatBox.FilterToggled += _onFilterButtonToggled;
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}
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RepopulateChat(filteredHistory);
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_currentChatBox.AllButton.Pressed = !_allState;
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_currentChatBox.LocalButton.Pressed = !_localState;
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_currentChatBox.OOCButton.Pressed = !_oocState;
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if(chatBox.AdminButton != null)
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_currentChatBox.AdminButton.Pressed = !_adminState;
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}
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public void RemoveSpeechBubble(EntityUid entityUid, SpeechBubble bubble)
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{
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bubble.Dispose();
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var list = _activeSpeechBubbles[entityUid];
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list.Remove(bubble);
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if (list.Count == 0)
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{
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_activeSpeechBubbles.Remove(entityUid);
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}
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}
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private void WriteChatMessage(StoredChatMessage message)
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{
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Logger.Debug($"{message.Channel}: {message.Message}");
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if (IsFiltered(message.Channel))
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{
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Logger.Debug($"Message filtered: {message.Channel}: {message.Message}");
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return;
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}
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var color = Color.DarkGray;
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var messageText = message.Message;
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if (!string.IsNullOrEmpty(message.MessageWrap))
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{
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messageText = string.Format(message.MessageWrap, messageText);
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}
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switch (message.Channel)
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{
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case ChatChannel.Server:
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color = Color.Orange;
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break;
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case ChatChannel.OOC:
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color = Color.LightSkyBlue;
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break;
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case ChatChannel.Dead:
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color = Color.MediumPurple;
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break;
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case ChatChannel.AdminChat:
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color = Color.Red;
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break;
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}
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_currentChatBox?.AddLine(messageText, message.Channel, color);
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}
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private void _onChatBoxTextSubmitted(ChatBox chatBox, string text)
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{
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DebugTools.Assert(chatBox == _currentChatBox);
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if (string.IsNullOrWhiteSpace(text))
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return;
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// Check if message is longer than the character limit
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if (text.Length > _maxMessageLength)
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{
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string locWarning = Loc.GetString("Your message exceeds {0} character limit", _maxMessageLength);
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_currentChatBox?.AddLine(locWarning, ChatChannel.Server, Color.Orange);
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_currentChatBox.ClearOnEnter = false; // The text shouldn't be cleared if it hasn't been sent
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return;
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}
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switch (text[0])
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{
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case ConCmdSlash:
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{
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// run locally
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var conInput = text.Substring(1);
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_console.ProcessCommand(conInput);
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break;
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}
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case OOCAlias:
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{
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var conInput = text.Substring(1);
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if (string.IsNullOrWhiteSpace(conInput))
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return;
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_console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
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break;
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}
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case AdminChatAlias:
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{
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var conInput = text.Substring(1);
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if (string.IsNullOrWhiteSpace(conInput))
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return;
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if (_groupController.CanCommand("asay")){
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_console.ProcessCommand($"asay \"{CommandParsing.Escape(conInput)}\"");
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}
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else
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{
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_console.ProcessCommand($"ooc \"{CommandParsing.Escape(conInput)}\"");
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}
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break;
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}
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case MeAlias:
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{
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var conInput = text.Substring(1);
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if (string.IsNullOrWhiteSpace(conInput))
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return;
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_console.ProcessCommand($"me \"{CommandParsing.Escape(conInput)}\"");
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break;
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}
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default:
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{
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var conInput = _currentChatBox.DefaultChatFormat != null
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? string.Format(_currentChatBox.DefaultChatFormat, CommandParsing.Escape(text))
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: text;
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_console.ProcessCommand(conInput);
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break;
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}
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}
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}
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private void _onFilterButtonToggled(ChatBox chatBox, BaseButton.ButtonToggledEventArgs e)
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{
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switch (e.Button.Name)
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{
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case "Local":
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_localState = !_localState;
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if (_localState)
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{
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_filteredChannels |= ChatChannel.Local;
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break;
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}
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else
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{
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_filteredChannels &= ~ChatChannel.Local;
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break;
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}
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case "OOC":
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_oocState = !_oocState;
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if (_oocState)
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{
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_filteredChannels |= ChatChannel.OOC;
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break;
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}
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else
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{
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_filteredChannels &= ~ChatChannel.OOC;
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break;
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}
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case "Admin":
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_adminState = !_adminState;
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if (_adminState)
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{
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_filteredChannels |= ChatChannel.AdminChat;
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break;
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}
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else
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{
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_filteredChannels &= ~ChatChannel.AdminChat;
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break;
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}
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case "ALL":
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chatBox.LocalButton.Pressed ^= true;
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chatBox.OOCButton.Pressed ^= true;
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if (chatBox.AdminButton != null)
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chatBox.AdminButton.Pressed ^= true;
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_allState = !_allState;
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break;
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}
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RepopulateChat(filteredHistory);
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}
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private void RepopulateChat(IEnumerable<StoredChatMessage> filteredMessages)
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{
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_currentChatBox.Contents.Clear();
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foreach (var msg in filteredMessages)
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{
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WriteChatMessage(msg);
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}
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}
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private void _onChatMessage(MsgChatMessage msg)
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{
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// Log all incoming chat to repopulate when filter is un-toggled
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var storedMessage = new StoredChatMessage(msg);
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filteredHistory.Add(storedMessage);
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WriteChatMessage(storedMessage);
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// Local messages that have an entity attached get a speech bubble.
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if (msg.SenderEntity == default)
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return;
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switch (msg.Channel)
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{
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case ChatChannel.Local:
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case ChatChannel.Dead:
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AddSpeechBubble(msg, SpeechBubble.SpeechType.Say);
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break;
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case ChatChannel.Emotes:
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AddSpeechBubble(msg, SpeechBubble.SpeechType.Emote);
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break;
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}
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}
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private void _onMaxLengthReceived(ChatMaxMsgLengthMessage msg)
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{
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_maxMessageLength = msg.MaxMessageLength;
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}
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private void RequestMaxLength(object sender, NetChannelArgs args)
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{
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ChatMaxMsgLengthMessage msg = _netManager.CreateNetMessage<ChatMaxMsgLengthMessage>();
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_netManager.ClientSendMessage(msg);
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}
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private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
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{
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if (!_entityManager.TryGetEntity(msg.SenderEntity, out var entity))
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{
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Logger.WarningS("chat", "Got local chat message with invalid sender entity: {0}", msg.SenderEntity);
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return;
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}
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var messages = SplitMessage(msg.Message);
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foreach (var message in messages)
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{
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EnqueueSpeechBubble(entity, message, speechType);
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}
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}
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private List<string> SplitMessage(string msg)
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{
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// Split message into words separated by spaces.
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var words = msg.Split(' ');
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var messages = new List<string>();
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var currentBuffer = new List<string>();
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// Really shoddy way to approximate word length.
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// Yes, I am aware of all the crimes here.
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// TODO: Improve this to use actual glyph width etc..
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var currentWordLength = 0;
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foreach (var word in words)
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{
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// +1 for the space.
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currentWordLength += word.Length + 1;
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if (currentWordLength > SingleBubbleCharLimit)
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{
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// Too long for the current speech bubble, flush it.
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messages.Add(string.Join(" ", currentBuffer));
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currentBuffer.Clear();
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currentWordLength = word.Length;
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if (currentWordLength > SingleBubbleCharLimit)
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{
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// Word is STILL too long.
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// Truncate it with an ellipse.
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messages.Add($"{word.Substring(0, SingleBubbleCharLimit - 3)}...");
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currentWordLength = 0;
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continue;
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}
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}
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currentBuffer.Add(word);
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}
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if (currentBuffer.Count != 0)
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{
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// Don't forget the last bubble.
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messages.Add(string.Join(" ", currentBuffer));
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}
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return messages;
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}
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private void EnqueueSpeechBubble(IEntity entity, string contents, SpeechBubble.SpeechType speechType)
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{
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if (!_queuedSpeechBubbles.TryGetValue(entity.Uid, out var queueData))
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{
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queueData = new SpeechBubbleQueueData();
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_queuedSpeechBubbles.Add(entity.Uid, queueData);
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}
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queueData.MessageQueue.Enqueue(new SpeechBubbleData
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{
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Message = contents,
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Type = speechType,
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});
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}
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private void CreateSpeechBubble(IEntity entity, SpeechBubbleData speechData)
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{
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var bubble = SpeechBubble.CreateSpeechBubble(speechData.Type, speechData.Message, entity, _eyeManager, this);
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if (_activeSpeechBubbles.TryGetValue(entity.Uid, out var existing))
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{
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// Push up existing bubbles above the mob's head.
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foreach (var existingBubble in existing)
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{
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existingBubble.VerticalOffset += bubble.ContentHeight;
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}
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}
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else
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{
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existing = new List<SpeechBubble>();
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_activeSpeechBubbles.Add(entity.Uid, existing);
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}
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existing.Add(bubble);
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_speechBubbleRoot.AddChild(bubble);
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if (existing.Count > SpeechBubbleCap)
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{
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// Get the oldest to start fading fast.
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var last = existing[0];
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last.FadeNow();
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}
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}
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private bool IsFiltered(ChatChannel channel)
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{
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// _allState works as inverter.
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return _allState ^ _filteredChannels.HasFlag(channel);
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}
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private sealed class SpeechBubbleQueueData
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{
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/// <summary>
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/// Time left until the next speech bubble can appear.
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/// </summary>
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public float TimeLeft { get; set; }
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public Queue<SpeechBubbleData> MessageQueue { get; } = new Queue<SpeechBubbleData>();
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}
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}
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}
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