* clean up a bunch of R&D code * don't store components * brug * speedrun some sloth review * technology disks * expand functionality, begin work on printer * disk printer ui * file * fix the rebase * disk console is finito * Update DiskConsoleSystem.cs
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System.Linq;
|
|
using Content.Server.Research.Components;
|
|
using Content.Shared.Research.Systems;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.Research.Systems
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed partial class ResearchSystem : SharedResearchSystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<ResearchServerComponent, ComponentStartup>(OnStartup);
|
|
|
|
InitializeClient();
|
|
InitializeConsole();
|
|
InitializeSource();
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, ResearchServerComponent component, ComponentStartup args)
|
|
{
|
|
var unusedId = EntityQuery<ResearchServerComponent>(true)
|
|
.Max(s => s.Id) + 1;
|
|
component.Id = unusedId;
|
|
}
|
|
|
|
public ResearchServerComponent? GetServerById(int id)
|
|
{
|
|
foreach (var server in EntityQuery<ResearchServerComponent>())
|
|
{
|
|
if (server.Id == id)
|
|
return server;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public string[] GetServerNames()
|
|
{
|
|
var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
|
|
var list = new string[allServers.Length];
|
|
|
|
for (var i = 0; i < allServers.Length; i++)
|
|
{
|
|
list[i] = allServers[i].ServerName;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
public int[] GetServerIds()
|
|
{
|
|
var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
|
|
var list = new int[allServers.Length];
|
|
|
|
for (var i = 0; i < allServers.Length; i++)
|
|
{
|
|
list[i] = allServers[i].Id;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var server in EntityQuery<ResearchServerComponent>())
|
|
{
|
|
if (server.NextUpdateTime > _timing.CurTime)
|
|
continue;
|
|
server.NextUpdateTime = _timing.CurTime + server.ResearchConsoleUpdateTime;
|
|
|
|
UpdateServer(server, (int) server.ResearchConsoleUpdateTime.TotalSeconds);
|
|
}
|
|
}
|
|
}
|
|
}
|