Files
tbd-station-14/Content.Server/Fluids/EntitySystems/EvaporationSystem.cs
Ygg01 75ea093d78 Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
2022-11-15 22:30:59 +11:00

75 lines
3.4 KiB
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.Components;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Content.Server.Fluids.EntitySystems
{
[UsedImplicitly]
public sealed class EvaporationSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var queueDelete = new RemQueue<EvaporationComponent>();
foreach (var evaporationComponent in EntityManager.EntityQuery<EvaporationComponent>())
{
var uid = evaporationComponent.Owner;
evaporationComponent.Accumulator += frameTime;
if (!_solutionContainerSystem.TryGetSolution(uid, evaporationComponent.SolutionName, out var solution))
{
// If no solution, delete the entity
EntityManager.QueueDeleteEntity(uid);
continue;
}
if (evaporationComponent.Accumulator < evaporationComponent.EvaporateTime)
continue;
evaporationComponent.Accumulator -= evaporationComponent.EvaporateTime;
if (evaporationComponent.EvaporationToggle == true)
{
_solutionContainerSystem.SplitSolution(uid, solution,
FixedPoint2.Min(FixedPoint2.New(1), solution.CurrentVolume)); // removes 1 unit, or solution current volume, whichever is lower.
}
if (solution.CurrentVolume <= 0)
{
EntityManager.QueueDeleteEntity(uid);
}
else if (solution.CurrentVolume <= evaporationComponent.LowerLimit // if puddle is too big or too small to evaporate.
|| solution.CurrentVolume >= evaporationComponent.UpperLimit)
{
evaporationComponent.EvaporationToggle = false; // pause evaporation
}
else evaporationComponent.EvaporationToggle = true; // unpause evaporation, e.g. if a puddle previously above evaporation UpperLimit was brought down below evaporation UpperLimit via mopping.
}
foreach (var evaporationComponent in queueDelete)
{
EntityManager.RemoveComponent(evaporationComponent.Owner, evaporationComponent);
}
}
/// <summary>
/// Copy constructor to copy initial fields from source to destination.
/// </summary>
/// <param name="destUid">Entity to which we copy <paramref name="srcEvaporation"/> properties</param>
/// <param name="srcEvaporation">Component that contains relevant properties</param>
public void CopyConstruct(EntityUid destUid, EvaporationComponent srcEvaporation)
{
var destEvaporation = EntityManager.EnsureComponent<EvaporationComponent>(destUid);
destEvaporation.EvaporateTime = srcEvaporation.EvaporateTime;
destEvaporation.EvaporationToggle = srcEvaporation.EvaporationToggle;
destEvaporation.SolutionName = srcEvaporation.SolutionName;
destEvaporation.LowerLimit = srcEvaporation.LowerLimit;
destEvaporation.UpperLimit = srcEvaporation.UpperLimit;
}
}
}