* lathe and material storage refactor * materialStorage ECS it kinda sus tho * beginning the lathe shitcode dive * couple lathe visuals and lathe system * lathe changes and such * dynamic lathe databases * rewrote internal logic on to ui * da newI * material display clientside * misc ui changes * component state handling and various other things * moar * Update Content.Shared/Lathe/LatheComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * first volley of sloth review * more fixes * losin' my mind * all da changes * test fix and other review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
43 lines
1.3 KiB
XML
43 lines
1.3 KiB
XML
<DefaultWindow
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xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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Title="{Loc 'lathe-queue-menu-title'}"
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MinSize="300 450"
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SetSize="300 450">
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<BoxContainer Orientation="Vertical">
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<BoxContainer
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Orientation="Horizontal"
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HorizontalExpand="True"
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SizeFlagsStretchRatio="2">
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<TextureRect
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Name="Icon"
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HorizontalExpand="True"
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SizeFlagsStretchRatio="2">
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</TextureRect>
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<BoxContainer
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Orientation="Vertical"
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VerticalExpand="True"
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SizeFlagsStretchRatio="3">
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<Label
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Name="NameLabel"
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RectClipContent="True">
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</Label>
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<Label
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Name="Description"
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RectClipContent="True"
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VerticalAlignment="Stretch"
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VerticalExpand="True">
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</Label>
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</BoxContainer>
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</BoxContainer>
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<ItemList
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Name="QueueList"
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VerticalExpand="True"
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SizeFlagsStretchRatio="3"
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SelectMode="None">
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</ItemList>
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</BoxContainer>
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</DefaultWindow>
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