Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
DrSmugleaf 4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00

53 lines
1.6 KiB
C#

using Content.Server.Explosions;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "Explosive";
public int DevastationRange = 0;
public int HeavyImpactRange = 0;
public int LightImpactRange = 0;
public int FlashRange = 0;
private bool _beingExploded = false;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref DevastationRange, "devastationRange", 0);
serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
serializer.DataField(ref FlashRange, "flashRange", 0);
}
public bool Explosion()
{
//Prevent adjacent explosives from infinitely blowing each other up.
if (_beingExploded) return true;
_beingExploded = true;
ExplosionHelper.SpawnExplosion(Owner.Transform.GridPosition, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
Owner.Delete();
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
}
}