* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Construction.NodeEntities;
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using Content.Shared.Construction.Serialization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Construction
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{
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[Serializable]
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[DataDefinition]
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public sealed partial class ConstructionGraphNode
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{
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[DataField("actions", serverOnly: true)]
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private IGraphAction[] _actions = Array.Empty<IGraphAction>();
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[DataField("edges")]
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private ConstructionGraphEdge[] _edges = Array.Empty<ConstructionGraphEdge>();
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[DataField("node", required: true)]
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public string Name { get; private set; } = default!;
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[ViewVariables]
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public IReadOnlyList<ConstructionGraphEdge> Edges => _edges;
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[ViewVariables]
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public IReadOnlyList<IGraphAction> Actions => _actions;
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[DataField("transform")]
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public IGraphTransform[] TransformLogic = Array.Empty<IGraphTransform>();
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[DataField("entity", customTypeSerializer: typeof(GraphNodeEntitySerializer))]
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public IGraphNodeEntity Entity { get; private set; } = new NullNodeEntity();
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// Begin Offbrand
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[DataField]
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public LocId? SurgeryName;
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// End Offbrand
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/// <summary>
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/// Ignore requests to change the entity if the entity's current prototype inherits from specified replacement
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/// </summary>
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/// <remarks>
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/// When this bool is true and a construction node specifies that the current entity should be replaced with a new entity, if the
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/// current entity has an entity prototype which inherits from the replacement entity prototype, entity replacement will not occur.
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/// E.g., if an entity with the 'AirlockCommand' prototype was to be replaced with a new entity that had the 'Airlock' prototype,
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/// and 'DoNotReplaceInheritingEntities' was true, the entity would not be replaced because 'AirlockCommand' is derived from 'Airlock'
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/// This will largely be used for construction graphs which have removeable upgrades, such as hacking protections for airlocks,
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/// so that the upgrades can be removed and you can return to the last primary construction step without replacing the entity
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/// </remarks>
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[DataField("doNotReplaceInheritingEntities")]
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public bool DoNotReplaceInheritingEntities = false;
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public ConstructionGraphEdge? GetEdge(string target)
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{
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foreach (var edge in _edges)
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{
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if (edge.Target == target)
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return edge;
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}
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return null;
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}
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public int? GetEdgeIndex(string target)
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{
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for (var i = 0; i < _edges.Length; i++)
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{
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var edge = _edges[i];
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if (edge.Target == target)
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return i;
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}
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return null;
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}
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public bool TryGetEdge(string target, [NotNullWhen(true)] out ConstructionGraphEdge? edge)
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{
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return (edge = GetEdge(target)) != null;
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}
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}
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}
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