Files
tbd-station-14/Content.Shared/Construction/ConstructionGraphNode.cs
pathetic meowmeow 8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00

82 lines
3.1 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Construction.NodeEntities;
using Content.Shared.Construction.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Construction
{
[Serializable]
[DataDefinition]
public sealed partial class ConstructionGraphNode
{
[DataField("actions", serverOnly: true)]
private IGraphAction[] _actions = Array.Empty<IGraphAction>();
[DataField("edges")]
private ConstructionGraphEdge[] _edges = Array.Empty<ConstructionGraphEdge>();
[DataField("node", required: true)]
public string Name { get; private set; } = default!;
[ViewVariables]
public IReadOnlyList<ConstructionGraphEdge> Edges => _edges;
[ViewVariables]
public IReadOnlyList<IGraphAction> Actions => _actions;
[DataField("transform")]
public IGraphTransform[] TransformLogic = Array.Empty<IGraphTransform>();
[DataField("entity", customTypeSerializer: typeof(GraphNodeEntitySerializer))]
public IGraphNodeEntity Entity { get; private set; } = new NullNodeEntity();
// Begin Offbrand
[DataField]
public LocId? SurgeryName;
// End Offbrand
/// <summary>
/// Ignore requests to change the entity if the entity's current prototype inherits from specified replacement
/// </summary>
/// <remarks>
/// When this bool is true and a construction node specifies that the current entity should be replaced with a new entity, if the
/// current entity has an entity prototype which inherits from the replacement entity prototype, entity replacement will not occur.
/// E.g., if an entity with the 'AirlockCommand' prototype was to be replaced with a new entity that had the 'Airlock' prototype,
/// and 'DoNotReplaceInheritingEntities' was true, the entity would not be replaced because 'AirlockCommand' is derived from 'Airlock'
/// This will largely be used for construction graphs which have removeable upgrades, such as hacking protections for airlocks,
/// so that the upgrades can be removed and you can return to the last primary construction step without replacing the entity
/// </remarks>
[DataField("doNotReplaceInheritingEntities")]
public bool DoNotReplaceInheritingEntities = false;
public ConstructionGraphEdge? GetEdge(string target)
{
foreach (var edge in _edges)
{
if (edge.Target == target)
return edge;
}
return null;
}
public int? GetEdgeIndex(string target)
{
for (var i = 0; i < _edges.Length; i++)
{
var edge = _edges[i];
if (edge.Target == target)
return i;
}
return null;
}
public bool TryGetEdge(string target, [NotNullWhen(true)] out ConstructionGraphEdge? edge)
{
return (edge = GetEdge(target)) != null;
}
}
}