* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
150 lines
5.2 KiB
C#
150 lines
5.2 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Tools.Components;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Systems;
|
|
using LayerChangeOnWeldComponent = Content.Shared.Tools.Components.LayerChangeOnWeldComponent;
|
|
|
|
namespace Content.Shared.Tools.Systems;
|
|
|
|
public sealed class WeldableSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly SharedToolSystem _toolSystem = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
private EntityQuery<WeldableComponent> _query;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
|
|
SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
|
|
SubscribeLocalEvent<LayerChangeOnWeldComponent, WeldableChangedEvent>(OnWeldChanged);
|
|
SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
|
|
|
|
_query = GetEntityQuery<WeldableComponent>();
|
|
}
|
|
|
|
public bool IsWelded(EntityUid uid, WeldableComponent? component = null)
|
|
{
|
|
return _query.Resolve(uid, ref component, false) && component.IsWelded;
|
|
}
|
|
|
|
private void OnExamine(EntityUid uid, WeldableComponent component, ExaminedEvent args)
|
|
{
|
|
if (component.IsWelded && component.WeldedExamineMessage != null)
|
|
args.PushText(Loc.GetString(component.WeldedExamineMessage));
|
|
}
|
|
|
|
private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = TryWeld(uid, args.Used, args.User, component);
|
|
}
|
|
|
|
private bool CanWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
|
|
{
|
|
if (!_query.Resolve(uid, ref component))
|
|
return false;
|
|
|
|
// Other component systems
|
|
var attempt = new WeldableAttemptEvent(user, tool);
|
|
RaiseLocalEvent(uid, attempt);
|
|
if (attempt.Cancelled)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool TryWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
|
|
{
|
|
if (!_query.Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (!CanWeld(uid, tool, user, component))
|
|
return false;
|
|
|
|
if (!_toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, component.WeldingQuality, new WeldFinishedEvent()))
|
|
return false;
|
|
|
|
// Log attempt
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} is {(component.IsWelded ? "un" : "")}welding {ToPrettyString(uid):target} at {Transform(uid).Coordinates:targetlocation}");
|
|
|
|
return true;
|
|
}
|
|
|
|
private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
|
|
{
|
|
if (args.Cancelled || args.Used == null)
|
|
return;
|
|
|
|
// Check if target is still valid
|
|
if (!CanWeld(uid, args.Used.Value, args.User, component))
|
|
return;
|
|
|
|
SetWeldedState(uid, !component.IsWelded, component);
|
|
|
|
// Log success
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} {(!component.IsWelded ? "un" : "")}welded {ToPrettyString(uid):target}");
|
|
}
|
|
|
|
private void OnWeldChanged(EntityUid uid, LayerChangeOnWeldComponent component, ref WeldableChangedEvent args)
|
|
{
|
|
if (!TryComp<FixturesComponent>(uid, out var fixtures))
|
|
return;
|
|
|
|
foreach (var (id, fixture) in fixtures.Fixtures)
|
|
{
|
|
switch (args.IsWelded)
|
|
{
|
|
case true when fixture.CollisionLayer == (int) component.UnWeldedLayer:
|
|
_physics.SetCollisionLayer(uid, id, fixture, (int) component.WeldedLayer);
|
|
break;
|
|
|
|
case false when fixture.CollisionLayer == (int) component.WeldedLayer:
|
|
_physics.SetCollisionLayer(uid, id, fixture, (int) component.UnWeldedLayer);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateAppearance(EntityUid uid, WeldableComponent? component = null)
|
|
{
|
|
if (_query.Resolve(uid, ref component))
|
|
_appearance.SetData(uid, WeldableVisuals.IsWelded, component.IsWelded);
|
|
}
|
|
|
|
public void SetWeldedState(EntityUid uid, bool state, WeldableComponent? component = null)
|
|
{
|
|
if (!_query.Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.IsWelded == state)
|
|
return;
|
|
|
|
component.IsWelded = state;
|
|
var ev = new WeldableChangedEvent(component.IsWelded);
|
|
|
|
RaiseLocalEvent(uid, ref ev);
|
|
UpdateAppearance(uid, component);
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
public void SetWeldingTime(EntityUid uid, TimeSpan time, WeldableComponent? component = null)
|
|
{
|
|
if (!_query.Resolve(uid, ref component))
|
|
return;
|
|
|
|
if (component.WeldingTime.Equals(time))
|
|
return;
|
|
|
|
component.WeldingTime = time;
|
|
Dirty(uid, component);
|
|
}
|
|
}
|