* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
using Content.Server.Atmos.Components;
|
|
using Content.Shared.Atmos.Components;
|
|
|
|
namespace Content.Server.Atmos.Piping.Components;
|
|
|
|
/// <summary>
|
|
/// Component for atmos devices which are updated in line with atmos, as part of a <see cref="GridAtmosphereComponent"/>
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class AtmosDeviceComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// If true, this device must be anchored before it will receive any AtmosDeviceUpdateEvents.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField]
|
|
public bool RequireAnchored = true;
|
|
|
|
/// <summary>
|
|
/// If true, update even when there is no grid atmosphere. Normally, atmos devices only
|
|
/// update when inside a grid atmosphere, because they work with gases in the environment
|
|
/// and won't do anything useful if there is no environment. This is useful for devices
|
|
/// like gas canisters whose contents can still react if the canister itself is not inside
|
|
/// a grid atmosphere.
|
|
/// </summary>
|
|
[DataField]
|
|
public bool JoinSystem = false;
|
|
|
|
/// <summary>
|
|
/// If non-null, the grid that this device is part of.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public EntityUid? JoinedGrid = null;
|
|
|
|
/// <summary>
|
|
/// Indicates that a device is not on a grid atmosphere but still being updated.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public bool JoinedSystem = false;
|
|
|
|
[ViewVariables]
|
|
public TimeSpan LastProcess = TimeSpan.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised directed on an atmos device as part of the atmos update loop when the device should do processing.
|
|
/// Use this for atmos devices instead of <see cref="EntitySystem.Update"/>.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public readonly struct AtmosDeviceUpdateEvent(float dt, Entity<GridAtmosphereComponent, GasTileOverlayComponent>? grid, Entity<MapAtmosphereComponent?>? map)
|
|
{
|
|
/// <summary>
|
|
/// Time elapsed since last update, in seconds. Multiply values used in the update handler
|
|
/// by this number to make them tickrate-invariant. Use this number instead of AtmosphereSystem.AtmosTime.
|
|
/// </summary>
|
|
public readonly float dt = dt;
|
|
|
|
/// <summary>
|
|
/// The grid that this device is currently on.
|
|
/// </summary>
|
|
public readonly Entity<GridAtmosphereComponent?, GasTileOverlayComponent?>? Grid = grid == null
|
|
? null
|
|
: (grid.Value, grid.Value, grid.Value);
|
|
|
|
/// <summary>
|
|
/// The map that the device & grid is on.
|
|
/// </summary>
|
|
public readonly Entity<MapAtmosphereComponent?>? Map = map;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised directed on an atmos device when it is enabled.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct AtmosDeviceEnabledEvent;
|
|
|
|
/// <summary>
|
|
/// Raised directed on an atmos device when it is enabled.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct AtmosDeviceDisabledEvent;
|