Files
tbd-station-14/Content.Server/GameTicking/Commands/GoLobbyCommand.cs
2021-12-21 18:56:47 +01:00

50 lines
1.6 KiB
C#

using System;
using Content.Server.Administration;
using Content.Server.GameTicking.Presets;
using Content.Shared;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
public class GoLobbyCommand : IConsoleCommand
{
public string Command => "golobby";
public string Description => "Enables the lobby and restarts the round.";
public string Help => $"Usage: {Command} / {Command} <preset>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
GamePresetPrototype? preset = null;
var presetName = string.Join(" ", args);
var ticker = EntitySystem.Get<GameTicker>();
if (args.Length > 0)
{
if (!ticker.TryFindGamePreset(presetName, out preset))
{
shell.WriteLine($"No preset found with name {presetName}");
return;
}
}
var config = IoCManager.Resolve<IConfigurationManager>();
config.SetCVar(CCVars.GameLobbyEnabled, true);
ticker.RestartRound();
if (preset != null)
{
ticker.SetGamePreset(preset);
}
shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");
}
}
}