Files
tbd-station-14/Content.Server/Materials/MaterialStorageSystem.cs
2022-12-19 08:41:47 +11:00

31 lines
1.2 KiB
C#

using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Server.Power.Components;
using Robust.Shared.Player;
namespace Content.Server.Materials;
/// <summary>
/// This handles <see cref="SharedMaterialStorageSystem"/>
/// </summary>
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override bool TryInsertMaterialEntity(EntityUid user, EntityUid toInsert, EntityUid receiver, MaterialStorageComponent? component = null)
{
if (!Resolve(receiver, ref component))
return false;
if (TryComp<ApcPowerReceiverComponent>(receiver, out var power) && !power.Powered)
return false;
if (!base.TryInsertMaterialEntity(user, toInsert, receiver, component))
return false;
_audio.PlayPvs(component.InsertingSound, component.Owner);
_popup.PopupEntity(Loc.GetString("machine-insert-item", ("user", user), ("machine", component.Owner),
("item", toInsert)), component.Owner);
QueueDel(toInsert);
return true;
}
}