137 lines
5.4 KiB
C#
137 lines
5.4 KiB
C#
using Content.Server.Popups;
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using Content.Server.Coordinates.Helpers;
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using Content.Shared.Speech;
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using Content.Shared.Actions;
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using Content.Shared.Alert;
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using Content.Shared.Physics;
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using Content.Shared.Doors.Components;
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using Content.Shared.Maps;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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namespace Content.Server.Abilities.Mime
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{
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public sealed class MimePowersSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MimePowersComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<MimePowersComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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SubscribeLocalEvent<MimePowersComponent, InvisibleWallActionEvent>(OnInvisibleWall);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// Queue to track whether mimes can retake vows yet
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foreach (var mime in EntityQuery<MimePowersComponent>())
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{
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if (!mime.VowBroken || mime.ReadyToRepent)
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continue;
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if (_timing.CurTime < mime.VowRepentTime)
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continue;
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mime.ReadyToRepent = true;
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_popupSystem.PopupEntity(Loc.GetString("mime-ready-to-repent"), mime.Owner, mime.Owner);
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}
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}
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private void OnComponentInit(EntityUid uid, MimePowersComponent component, ComponentInit args)
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{
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_actionsSystem.AddAction(uid, component.InvisibleWallAction, uid);
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_alertsSystem.ShowAlert(uid, AlertType.VowOfSilence);
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}
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private void OnSpeakAttempt(EntityUid uid, MimePowersComponent component, SpeakAttemptEvent args)
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{
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if (!component.Enabled)
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return;
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_popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, uid);
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args.Cancel();
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}
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/// <summary>
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/// Creates an invisible wall in a free space after some checks.
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/// </summary>
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private void OnInvisibleWall(EntityUid uid, MimePowersComponent component, InvisibleWallActionEvent args)
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{
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if (!component.Enabled)
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return;
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var xform = Transform(uid);
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// Get the tile in front of the mime
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var offsetValue = xform.LocalRotation.ToWorldVec().Normalized;
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var coords = xform.Coordinates.Offset(offsetValue).SnapToGrid(EntityManager);
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// Check there are no walls or mobs there
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foreach (var entity in coords.GetEntitiesInTile())
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{
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IPhysBody? physics = null; // We use this to check if it's impassable
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if ((HasComp<MobStateComponent>(entity) && entity != uid) || // Is it a mob?
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((Resolve(entity, ref physics, false) && (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0) // Is it impassable?
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&& !(TryComp<DoorComponent>(entity, out var door) && door.State != DoorState.Closed))) // Is it a door that's open and so not actually impassable?
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{
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_popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, uid);
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return;
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}
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}
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_popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-popup", ("mime", uid)), uid);
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// Make sure we set the invisible wall to despawn properly
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Spawn(component.WallPrototype, coords);
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// Handle args so cooldown works
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args.Handled = true;
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}
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/// <summary>
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/// Break this mime's vow to not speak.
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/// </summary>
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public void BreakVow(EntityUid uid, MimePowersComponent? mimePowers = null)
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{
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if (!Resolve(uid, ref mimePowers))
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return;
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if (mimePowers.VowBroken)
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return;
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mimePowers.Enabled = false;
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mimePowers.VowBroken = true;
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mimePowers.VowRepentTime = _timing.CurTime + mimePowers.VowCooldown;
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_alertsSystem.ClearAlert(uid, AlertType.VowOfSilence);
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_alertsSystem.ShowAlert(uid, AlertType.VowBroken);
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_actionsSystem.RemoveAction(uid, mimePowers.InvisibleWallAction);
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}
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/// <summary>
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/// Retake this mime's vow to not speak.
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/// </summary>
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public void RetakeVow(EntityUid uid, MimePowersComponent? mimePowers = null)
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{
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if (!Resolve(uid, ref mimePowers))
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return;
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if (!mimePowers.ReadyToRepent)
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{
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_popupSystem.PopupEntity(Loc.GetString("mime-not-ready-repent"), uid, uid);
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return;
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}
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mimePowers.Enabled = true;
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mimePowers.ReadyToRepent = false;
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mimePowers.VowBroken = false;
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_alertsSystem.ClearAlert(uid, AlertType.VowBroken);
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_alertsSystem.ShowAlert(uid, AlertType.VowOfSilence);
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_actionsSystem.AddAction(uid, mimePowers.InvisibleWallAction, uid);
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}
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}
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public sealed class InvisibleWallActionEvent : InstantActionEvent {}
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}
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