44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Robust.Client.Animations;
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using Robust.Shared.Audio;
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namespace Content.Client.Trigger;
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[RegisterComponent]
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[Access(typeof(TimerTriggerVisualizerSystem))]
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public sealed class TimerTriggerVisualsComponent : Component
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{
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/// <summary>
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/// The key used to index the priming animation.
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/// </summary>
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[ViewVariables]
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public const string AnimationKey = "priming_animation";
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/// <summary>
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/// The RSI state used while the device has not been primed.
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/// </summary>
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[DataField("unprimedSprite")]
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[ViewVariables(VVAccess.ReadWrite)]
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public string UnprimedSprite = "icon";
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/// <summary>
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/// The RSI state used when the device is primed.
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/// Not VVWrite-able because it's only used at component init to construct the priming animation.
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/// </summary>
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[DataField("primingSprite")]
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public string PrimingSprite = "primed";
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/// <summary>
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/// The sound played when the device is primed.
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/// Not VVWrite-able because it's only used at component init to construct the priming animation.
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/// </summary>
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[DataField("primingSound")]
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public SoundSpecifier? PrimingSound;
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/// <summary>
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/// The actual priming animation.
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/// Constructed at component init from the sprite and sound.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Animation PrimingAnimation = default!;
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}
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