Files
tbd-station-14/Content.Server/Commands/Interactable/UnAnchorCommand.cs
DrSmugleaf 87f9a6e167 Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder

* RIDER
2020-12-03 13:40:47 +11:00

58 lines
1.8 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Interactable
{
[AdminCommand(AdminFlags.Debug)]
class UnAnchorCommand : IClientCommand
{
public string Command => "unanchor";
public string Description => "Unanchors all anchorable entities in a radius around the user";
public string Help => $"Usage: {Command} <radius>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
if (player?.AttachedEntity == null)
{
return;
}
if (args.Length != 1)
{
shell.SendText(player, Help);
return;
}
if (!int.TryParse(args[0], out var radius))
{
shell.SendText(player, $"{args[0]} isn't a valid integer.");
return;
}
if (radius < 0)
{
shell.SendText(player, "Radius must be positive.");
return;
}
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entities = serverEntityManager.GetEntitiesInRange(player.AttachedEntity, radius).ToList();
foreach (var entity in entities)
{
if (entity.TryGetComponent(out AnchorableComponent? anchorable))
{
_ = anchorable.TryUnAnchor(player.AttachedEntity, force: true);
}
}
}
}
}