117 lines
4.0 KiB
C#
117 lines
4.0 KiB
C#
#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Damage
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{
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public abstract class DamageFlagCommand : IClientCommand
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{
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public abstract string Command { get; }
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public abstract string Description { get; }
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public abstract string Help { get; }
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public abstract void Execute(IConsoleShell shell, IPlayerSession? player, string[] args);
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public bool TryGetEntity(
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IConsoleShell shell,
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IPlayerSession? player,
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string[] args,
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bool adding,
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[NotNullWhen(true)] out IEntity? entity,
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out DamageFlag flag,
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[NotNullWhen(true)] out IDamageableComponent? damageable)
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{
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entity = null;
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flag = DamageFlag.None;
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damageable = null;
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IEntity? parsedEntity;
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DamageFlag parsedFlag;
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IDamageableComponent? parsedDamageable;
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switch (args.Length)
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{
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case 1:
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{
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if (player == null)
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{
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shell.SendText(player, "An entity needs to be specified when the command isn't used by a player.");
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return false;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "An entity needs to be specified when you aren't attached to an entity.");
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return false;
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}
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if (!Enum.TryParse(args[0], true, out parsedFlag))
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{
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shell.SendText(player, $"{args[0]} is not a valid damage flag.");
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return false;
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}
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parsedEntity = player.AttachedEntity;
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flag = parsedFlag;
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break;
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}
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case 2:
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{
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.SendText(player, $"{args[0]} isn't a valid entity id.");
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out parsedEntity))
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{
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shell.SendText(player, $"No entity found with id {id}.");
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return false;
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}
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if (!Enum.TryParse(args[1], true, out parsedFlag))
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{
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shell.SendText(player, $"{args[1]} is not a valid damage flag.");
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return false;
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}
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break;
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}
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default:
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shell.SendText(player, Help);
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return false;
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}
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if (!parsedEntity.TryGetComponent(out parsedDamageable))
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{
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shell.SendText(player, $"Entity {parsedEntity.Name} doesn't have a {nameof(IDamageableComponent)}");
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return false;
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}
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if (parsedDamageable.HasFlag(parsedFlag) && adding)
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{
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shell.SendText(player, $"Entity {parsedEntity.Name} already has damage flag {parsedFlag}.");
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return false;
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}
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else if (!parsedDamageable.HasFlag(parsedFlag) && !adding)
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{
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shell.SendText(player, $"Entity {parsedEntity.Name} doesn't have damage flag {parsedFlag}.");
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return false;
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}
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entity = parsedEntity;
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flag = parsedFlag;
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damageable = parsedDamageable;
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return true;
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}
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}
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}
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