28 lines
982 B
C#
28 lines
982 B
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.Commands.Damage
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddDamageFlagCommand : DamageFlagCommand
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{
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public override string Command => "adddamageflag";
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public override string Description => "Adds a damage flag to your entity or another.";
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public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
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public override void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (!TryGetEntity(shell, player, args, true, out var entity, out var flag, out var damageable))
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{
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return;
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}
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damageable.AddFlag(flag);
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shell.SendText(player, $"Added damage flag {flag} to entity {entity.Name}");
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}
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}
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}
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