Files
tbd-station-14/Content.IntegrationTests/Tests/Doors/AirlockTest.cs
DamianX 87e74c4494 Refactored integration tests to not use content entity prototypes (#2571)
* Refactored integration tests to not use content prototypes

* oops

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-19 01:30:36 +11:00

148 lines
4.7 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Doors;
using NUnit.Framework;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using static Content.Server.GameObjects.Components.Doors.ServerDoorComponent;
namespace Content.IntegrationTests.Tests.Doors
{
[TestFixture]
[TestOf(typeof(AirlockComponent))]
public class AirlockTest : ContentIntegrationTest
{
private const string PROTOTYPES = @"
- type: entity
name: AirlockDummy
id: AirlockDummy
components:
- type: Airlock
";
[Test]
public async Task OpenCloseDestroyTest()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = PROTOTYPES};
var server = StartServerDummyTicker(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
IEntity airlock = null;
AirlockComponent airlockComponent = null;
server.Assert(() =>
{
mapManager.CreateNewMapEntity(MapId.Nullspace);
airlock = entityManager.SpawnEntity("Airlock", MapCoordinates.Nullspace);
Assert.True(airlock.TryGetComponent(out airlockComponent));
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
});
await server.WaitIdleAsync();
server.Assert(() =>
{
airlockComponent.Open();
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Opening));
});
await server.WaitIdleAsync();
await WaitUntil(server, () => airlockComponent.State == DoorState.Open);
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Open));
server.Assert(() =>
{
airlockComponent.Close();
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closing));
});
await WaitUntil(server, () => airlockComponent.State == DoorState.Closed);
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
server.Assert(() =>
{
Assert.DoesNotThrow(() =>
{
airlock.Delete();
});
});
server.RunTicks(5);
await server.WaitIdleAsync();
}
[Test]
public async Task AirlockBlockTest()
{
var options = new ServerIntegrationOptions {ExtraPrototypes = PROTOTYPES};
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
IEntity human = null;
IEntity airlock = null;
TestController controller = null;
AirlockComponent airlockComponent = null;
var humanStartingX = -1;
server.Assert(() =>
{
var mapId = new MapId(1);
mapManager.CreateNewMapEntity(mapId);
var humanCoordinates = new MapCoordinates((humanStartingX, 0), mapId);
human = entityManager.SpawnEntity("HumanMob_Content", humanCoordinates);
airlock = entityManager.SpawnEntity("Airlock", new MapCoordinates((0, 0), mapId));
Assert.True(human.TryGetComponent(out IPhysicsComponent physics));
controller = physics.EnsureController<TestController>();
Assert.True(airlock.TryGetComponent(out airlockComponent));
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
});
await server.WaitIdleAsync();
// Push the human towards the airlock
controller.LinearVelocity = (0.5f, 0);
for (var i = 0; i < 240; i += 10)
{
// Keep the airlock awake so they collide
airlock.GetComponent<IPhysicsComponent>().WakeBody();
// Ensure that it is still closed
Assert.That(airlockComponent.State, Is.EqualTo(DoorState.Closed));
await server.WaitRunTicks(10);
await server.WaitIdleAsync();
}
// Sanity check
Assert.That(human.Transform.MapPosition.X, Is.GreaterThan(humanStartingX));
// Blocked by the airlock
Assert.That(human.Transform.MapPosition.X, Is.Negative.Or.Zero);
}
private class TestController : VirtualController { }
}
}