Files
tbd-station-14/Content.IntegrationTests/Tests/Disposal/DisposalUnitTest.cs
DamianX 87e74c4494 Refactored integration tests to not use content entity prototypes (#2571)
* Refactored integration tests to not use content prototypes

* oops

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-19 01:30:36 +11:00

175 lines
6.1 KiB
C#

#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Disposal;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Disposal
{
[TestFixture]
[TestOf(typeof(DisposalHolderComponent))]
[TestOf(typeof(DisposalEntryComponent))]
[TestOf(typeof(DisposalUnitComponent))]
public class DisposalUnitTest : ContentIntegrationTest
{
private void UnitInsert(DisposalUnitComponent unit, bool result, params IEntity[] entities)
{
foreach (var entity in entities)
{
var insertTask = unit.TryInsert(entity);
Assert.That(unit.CanInsert(entity), Is.EqualTo(result));
insertTask.ContinueWith(task =>
{
Assert.That(task.Result, Is.EqualTo(result));
if (result)
{
// Not in a tube yet
Assert.That(entity.Transform.Parent, Is.EqualTo(unit.Owner.Transform));
}
});
}
}
private void UnitContains(DisposalUnitComponent unit, bool result, params IEntity[] entities)
{
foreach (var entity in entities)
{
Assert.That(unit.ContainedEntities.Contains(entity), Is.EqualTo(result));
}
}
private void UnitInsertContains(DisposalUnitComponent unit, bool result, params IEntity[] entities)
{
UnitInsert(unit, result, entities);
UnitContains(unit, result, entities);
}
private void Flush(DisposalUnitComponent unit, bool result, DisposalEntryComponent? entry = null, params IEntity[] entities)
{
Assert.That(unit.ContainedEntities, Is.SupersetOf(entities));
Assert.That(entities.Length, Is.EqualTo(unit.ContainedEntities.Count));
Assert.That(result, Is.EqualTo(unit.TryFlush()));
Assert.That(result || entities.Length == 0, Is.EqualTo(unit.ContainedEntities.Count == 0));
}
private const string PROTOTYPES = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Damageable
damagePrototype: biologicalDamageContainer
criticalThreshold: 100
deadThreshold: 200
- type: entity
name: WrenchDummy
id: WrenchDummy
components:
- type: Tool
qualities:
- Anchoring
- type: entity
name: DisposalUnitDummy
id: DisposalUnitDummy
components:
- type: DisposalUnit
- type: Anchorable
- type: PowerReceiver
- type: Physics
anchored: true
- type: entity
name: DisposalTrunkDummy
id: DisposalTrunkDummy
components:
- type: DisposalEntry
";
[Test]
public async Task Test()
{
var options = new ServerIntegrationOptions{ExtraPrototypes = PROTOTYPES};
var server = StartServerDummyTicker(options);
IEntity human;
IEntity wrench;
DisposalUnitComponent unit;
DisposalEntryComponent entry;
server.Assert(async () =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
// Spawn the entities
human = entityManager.SpawnEntity("HumanDummy", MapCoordinates.Nullspace);
wrench = entityManager.SpawnEntity("WrenchDummy", MapCoordinates.Nullspace);
var disposalUnit = entityManager.SpawnEntity("DisposalUnitDummy", MapCoordinates.Nullspace);
var disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", disposalUnit.Transform.MapPosition);
// Test for components existing
Assert.True(disposalUnit.TryGetComponent(out unit!));
Assert.True(disposalTrunk.TryGetComponent(out entry!));
// Can't insert, unanchored and unpowered
var disposalUnitAnchorable = disposalUnit.GetComponent<AnchorableComponent>();
await disposalUnitAnchorable.TryUnAnchor(human, null, true);
Assert.False(unit.Anchored);
UnitInsertContains(unit, false, human, wrench, disposalUnit, disposalTrunk);
// Anchor the disposal unit
await disposalUnitAnchorable.TryAnchor(human, null, true);
Assert.True(disposalUnit.TryGetComponent(out AnchorableComponent? anchorableUnit));
Assert.True(await anchorableUnit!.TryAnchor(human, wrench));
Assert.True(unit.Anchored);
// No power
Assert.False(unit.Powered);
// Can't insert the trunk or the unit into itself
UnitInsertContains(unit, false, disposalUnit, disposalTrunk);
// Can insert mobs and items
UnitInsertContains(unit, true, human, wrench);
// Move the disposal trunk away
disposalTrunk.Transform.WorldPosition += (1, 0);
// Fail to flush with a mob and an item
Flush(unit, false, null, human, wrench);
// Move the disposal trunk back
disposalTrunk.Transform.WorldPosition -= (1, 0);
// Fail to flush with a mob and an item, no power
Flush(unit, false, entry, human, wrench);
// Remove power need
Assert.True(disposalUnit.TryGetComponent(out PowerReceiverComponent? power));
power!.NeedsPower = false;
Assert.True(unit.Powered);
// Flush with a mob and an item
Flush(unit, true, entry, human, wrench);
// Re-pressurizing
Flush(unit, false, entry);
});
await server.WaitIdleAsync();
}
}
}