* Added logic for ContainerSpawnPoint checks * Improved with template function * fixed nullable * hehe * hehe T? * added type check before cast * another nullable fix * and another one * return to old code (found typo) * Code cleanup --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
31 lines
1007 B
C#
31 lines
1007 B
C#
using Content.Server.Spawners.EntitySystems;
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namespace Content.Server.Spawners.Components;
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/// <summary>
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/// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
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/// Occurs before regular spawn points but after arrivals.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(ContainerSpawnPointSystem))]
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public sealed partial class ContainerSpawnPointComponent : Component, ISpawnPoint
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{
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/// <summary>
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/// The ID of the container that this entity will spawn players into
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public string ContainerId = string.Empty;
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/// <summary>
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/// An optional job specifier
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string? Job;
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/// <summary>
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/// The type of spawn point
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
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}
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