Files
tbd-station-14/Content.Server/Spawners/Components/ContainerSpawnPointComponent.cs
778b 87def406bc Added ContainerSpawnPoint check for integration test (#25446)
* Added logic for ContainerSpawnPoint checks

* Improved with template function

* fixed nullable

* hehe

* hehe T?

* added type check before cast

* another nullable fix

* and another one

* return to old code (found typo)

* Code cleanup

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-26 00:54:44 +11:00

31 lines
1007 B
C#

using Content.Server.Spawners.EntitySystems;
namespace Content.Server.Spawners.Components;
/// <summary>
/// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
/// Occurs before regular spawn points but after arrivals.
/// </summary>
[RegisterComponent]
[Access(typeof(ContainerSpawnPointSystem))]
public sealed partial class ContainerSpawnPointComponent : Component, ISpawnPoint
{
/// <summary>
/// The ID of the container that this entity will spawn players into
/// </summary>
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public string ContainerId = string.Empty;
/// <summary>
/// An optional job specifier
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string? Job;
/// <summary>
/// The type of spawn point
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
}