Files
tbd-station-14/Content.Server/Light/EntitySystems/UnpoweredFlashlightSystem.cs

82 lines
3.3 KiB
C#

using Content.Server.Light.Components;
using Content.Server.Light.Events;
using Content.Server.Mind.Components;
using Content.Shared.Actions;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
{
if (args.Handled)
return;
ToggleLight(uid, component);
args.Handled = true;
}
private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
{
args.Actions.Add(component.ToggleAction);
}
private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new();
verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
verb.Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png"));
verb.Act = () => ToggleLight(uid, component);
verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
args.Verbs.Add(verb);
}
private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
{
_actionsSystem.AddAction(uid, component.ToggleAction, null);
}
public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
{
if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
return;
flashlight.LightOn = !flashlight.LightOn;
light.Enabled = flashlight.LightOn;
if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn), true);
_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
}
}
}