82 lines
3.3 KiB
C#
82 lines
3.3 KiB
C#
using Content.Server.Light.Components;
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using Content.Server.Light.Events;
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using Content.Server.Mind.Components;
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using Content.Shared.Actions;
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using Content.Shared.Light;
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using Content.Shared.Light.Component;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
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}
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private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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ToggleLight(uid, component);
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args.Handled = true;
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}
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private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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ActivationVerb verb = new();
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verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
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verb.Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png"));
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verb.Act = () => ToggleLight(uid, component);
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verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
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args.Verbs.Add(verb);
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}
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private void OnMindAdded(EntityUid uid, UnpoweredFlashlightComponent component, MindAddedMessage args)
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{
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_actionsSystem.AddAction(uid, component.ToggleAction, null);
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}
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public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
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{
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if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
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return;
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flashlight.LightOn = !flashlight.LightOn;
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light.Enabled = flashlight.LightOn;
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if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
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_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
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SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
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RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn), true);
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_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
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}
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}
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}
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