Files
tbd-station-14/Content.Client/UserInterface/Atmos/GasTank/GasTankBoundUserInterface.cs
Víctor Aguilera Puerto 870d052354 Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com>
Co-authored-by: creadth <creadth@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-27 20:53:44 +01:00

51 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Atmos.GasTank;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
namespace Content.Client.UserInterface.Atmos.GasTank
{
[UsedImplicitly]
public class GasTankBoundUserInterface
: BoundUserInterface
{
public GasTankBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) :
base(owner, uiKey)
{
}
private GasTankWindow _window;
public void SetOutputPressure(in float value)
{
SendMessage(new GasTankSetPressureMessage {Pressure = value});
}
public void ToggleInternals()
{
SendMessage(new GasTankToggleInternalsMessage());
}
protected override void Open()
{
base.Open();
_window = new GasTankWindow(this);
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_window.UpdateState((GasTankBoundUserInterfaceState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window.Close();
}
}
}