Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SmokingSystem.Cigar.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

80 lines
2.7 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Shared.Interaction;
using Content.Shared.Nutrition.Components;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
namespace Content.Server.Nutrition.EntitySystems
{
public sealed partial class SmokingSystem
{
private void InitializeCigars()
{
SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
SubscribeLocalEvent<CigarComponent, AfterInteractEvent>(OnCigarAfterInteract);
}
private void OnCigarActivatedEvent(Entity<CigarComponent> entity, ref ActivateInWorldEvent args)
{
if (args.Handled)
return;
if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Lit)
return;
SetSmokableState(entity, SmokableState.Burnt, smokable);
args.Handled = true;
}
private void OnCigarInteractUsingEvent(Entity<CigarComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
return;
if (smokable.State != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(args.Used, isHotEvent, false);
if (!isHotEvent.IsHot)
return;
SetSmokableState(entity, SmokableState.Lit, smokable);
args.Handled = true;
}
public void OnCigarAfterInteract(Entity<CigarComponent> entity, ref AfterInteractEvent args)
{
var targetEntity = args.Target;
if (targetEntity == null ||
!args.CanReach ||
!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable) ||
smokable.State == SmokableState.Lit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(targetEntity.Value, isHotEvent, true);
if (!isHotEvent.IsHot)
return;
SetSmokableState(entity, SmokableState.Lit, smokable);
args.Handled = true;
}
private void OnCigarSolutionEmptyEvent(Entity<CigarComponent> entity, ref SmokableSolutionEmptyEvent args)
{
SetSmokableState(entity, SmokableState.Burnt);
}
}
}