* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using Content.Server.Nutrition.Components;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Smoking;
|
|
using Content.Shared.Temperature;
|
|
|
|
namespace Content.Server.Nutrition.EntitySystems
|
|
{
|
|
public sealed partial class SmokingSystem
|
|
{
|
|
private void InitializeCigars()
|
|
{
|
|
SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
|
|
SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
|
|
SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
|
|
SubscribeLocalEvent<CigarComponent, AfterInteractEvent>(OnCigarAfterInteract);
|
|
}
|
|
|
|
private void OnCigarActivatedEvent(Entity<CigarComponent> entity, ref ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
|
|
return;
|
|
|
|
if (smokable.State != SmokableState.Lit)
|
|
return;
|
|
|
|
SetSmokableState(entity, SmokableState.Burnt, smokable);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnCigarInteractUsingEvent(Entity<CigarComponent> entity, ref InteractUsingEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
|
|
return;
|
|
|
|
if (smokable.State != SmokableState.Unlit)
|
|
return;
|
|
|
|
var isHotEvent = new IsHotEvent();
|
|
RaiseLocalEvent(args.Used, isHotEvent, false);
|
|
|
|
if (!isHotEvent.IsHot)
|
|
return;
|
|
|
|
SetSmokableState(entity, SmokableState.Lit, smokable);
|
|
args.Handled = true;
|
|
}
|
|
|
|
public void OnCigarAfterInteract(Entity<CigarComponent> entity, ref AfterInteractEvent args)
|
|
{
|
|
var targetEntity = args.Target;
|
|
if (targetEntity == null ||
|
|
!args.CanReach ||
|
|
!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable) ||
|
|
smokable.State == SmokableState.Lit)
|
|
return;
|
|
|
|
var isHotEvent = new IsHotEvent();
|
|
RaiseLocalEvent(targetEntity.Value, isHotEvent, true);
|
|
|
|
if (!isHotEvent.IsHot)
|
|
return;
|
|
|
|
SetSmokableState(entity, SmokableState.Lit, smokable);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnCigarSolutionEmptyEvent(Entity<CigarComponent> entity, ref SmokableSolutionEmptyEvent args)
|
|
{
|
|
SetSmokableState(entity, SmokableState.Burnt);
|
|
}
|
|
}
|
|
}
|