* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using System.Linq;
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namespace Content.Server.Chemistry.TileReactions;
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/// <summary>
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/// Turns all of the reagents on a puddle into water.
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/// </summary>
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[DataDefinition]
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public sealed partial class CleanTileReaction : ITileReaction
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{
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/// <summary>
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/// How much it costs to clean 1 unit of reagent.
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/// </summary>
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/// <remarks>
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/// In terms of space cleaner can clean 1 average puddle per 5 units.
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/// </remarks>
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[DataField("cleanCost")]
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public float CleanAmountMultiplier { get; private set; } = 0.25f;
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/// <summary>
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/// What reagent to replace the tile conents with.
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/// </summary>
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[DataField("reagent", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string ReplacementReagent = "Water";
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FixedPoint2 ITileReaction.TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var entities = entMan.System<EntityLookupSystem>().GetEntitiesIntersecting(tile, 0f).ToArray();
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var puddleQuery = entMan.GetEntityQuery<PuddleComponent>();
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var solutionContainerSystem = entMan.System<SolutionContainerSystem>();
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// Multiply as the amount we can actually purge is higher than the react amount.
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var purgeAmount = reactVolume / CleanAmountMultiplier;
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foreach (var entity in entities)
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{
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if (!puddleQuery.TryGetComponent(entity, out var puddle) ||
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!solutionContainerSystem.TryGetSolution(entity, puddle.SolutionName, out var puddleSolution, out _))
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{
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continue;
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}
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var purgeable = solutionContainerSystem.SplitSolutionWithout(puddleSolution.Value, purgeAmount, ReplacementReagent, reagent.ID);
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purgeAmount -= purgeable.Volume;
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solutionContainerSystem.TryAddSolution(puddleSolution.Value, new Solution(ReplacementReagent, purgeable.Volume));
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if (purgeable.Volume <= FixedPoint2.Zero)
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break;
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}
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return (reactVolume / CleanAmountMultiplier - purgeAmount) * CleanAmountMultiplier;
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}
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}
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