* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using Content.Server.Decals;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Decals;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using System.Numerics;
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namespace Content.Server.Chemistry.TileReactions;
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/// <summary>
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/// Purges all cleanable decals on a tile.
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/// </summary>
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[DataDefinition]
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public sealed partial class CleanDecalsReaction : ITileReaction
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{
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/// <summary>
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/// For every cleaned decal we lose this much reagent.
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/// </summary>
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[DataField]
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public FixedPoint2 CleanCost { get; private set; } = FixedPoint2.New(0.25f);
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public FixedPoint2 TileReact(TileRef tile, ReagentPrototype reagent, FixedPoint2 reactVolume)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (reactVolume <= CleanCost ||
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!entMan.TryGetComponent<MapGridComponent>(tile.GridUid, out var grid) ||
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!entMan.TryGetComponent<DecalGridComponent>(tile.GridUid, out var decalGrid))
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{
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return FixedPoint2.Zero;
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}
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var lookupSystem = entMan.System<EntityLookupSystem>();
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var decalSystem = entMan.System<DecalSystem>();
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// Very generous hitbox.
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var decals = decalSystem
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.GetDecalsIntersecting(tile.GridUid, lookupSystem.GetLocalBounds(tile, grid.TileSize).Enlarged(0.5f).Translated(new Vector2(-0.5f, -0.5f)));
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var amount = FixedPoint2.Zero;
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foreach (var decal in decals)
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{
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if (!decal.Decal.Cleanable)
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continue;
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if (amount + CleanCost > reactVolume)
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break;
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decalSystem.RemoveDecal(tile.GridUid, decal.Index, decalGrid);
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amount += CleanCost;
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}
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return amount;
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}
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}
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